From: "Dann Stubbs" Received: from [107.14.166.231] (HELO cdptpa-oedge-vip.email.rr.com) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 5507462 for AE-List@media-motion.tv; Fri, 20 Jun 2014 20:42:10 +0200 Return-Path: Received: from [24.73.238.28] ([24.73.238.28:49214] helo=[192.168.0.4]) by cdptpa-oedge02 (envelope-from ) (ecelerity 3.5.0.35861 r(Momo-dev:tip)) with ESMTP id 89/0A-00343-18084A35; Fri, 20 Jun 2014 18:42:09 +0000 Content-Type: multipart/alternative; boundary="Apple-Mail=_A272EFD6-A92F-4889-A12F-FFF9539F203E" Message-Id: <5BA1DA41-FCDD-4173-BD6B-A76076D4A226@darkskydigital.com> Mime-Version: 1.0 (Mac OS X Mail 7.3 \(1878.2\)) Subject: Re: [AE] Projection Mapping Show Date: Fri, 20 Jun 2014 14:42:08 -0400 References: To: After Effects Mail List In-Reply-To: X-Mailer: Apple Mail (2.1878.2) X-RR-Connecting-IP: 107.14.168.130:25 X-Cloudmark-Score: 0 --Apple-Mail=_A272EFD6-A92F-4889-A12F-FFF9539F203E Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=windows-1252 ok after enough comments about how nice it was - i HAD to click it. very glad i did - really nice work=85 dann ___________________________________________________________________ Dann Stubbs - dann@darkskydigital.com Dark Sky Digital - http://www.darkskydigital.com http://www.RenderKing.com Value Priced C4D, VRAY Render Farm ___________________________________________________________________ =93You can ignore reality, but you can=92t ignore the consequences of = ignoring reality.=94 -Ayn Rand On Jun 20, 2014, at 11:08 AM, Brian Maffitt = wrote: > This is really nice work, Michael. >=20 >> I thought this might be of interest to some on the list, it is a = projection mapping job I just finished in the MGM Grand Arena. It used = an a 120=92 x 40=92 set and also the 100=92 x 35=92 stage as the = projection area. This clip has a time-lapsed build of the set and the = Pandora registration process preceding the Opener Animation (starts = around 1:03). It is a mix of 3ds Max and AfterFx. =96 I imported all the = set flats into AfterFx, most of the outlining and 90% of particle FXs = are in AfterFx. During development, we build a 1:13 scale model of the = set and I used after FX to corner pin (24planes) the output, using a 10k = projector. This was a big help in visualization. Onsite: 18 projector = and seven Pandora=92s boxes. =20 >> =20 >> https://vimeo.com/97883362 >> =20 >> =20 >> I am currently doing an in studio shoot, completely in AfterFx, onto = a 16=92x 9=92 half cube. Mainly the live talent is being lit by the = projection. It is a jib shoot, so the main challenge was coming up with = an AfterFx camera rig (four camera) and output workflow that facilitated = full nodal pans and fast renders of the four screens. I=92ll make a = tutorial for the project if anyone has interest(?) >=20 --Apple-Mail=_A272EFD6-A92F-4889-A12F-FFF9539F203E Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=windows-1252 ok = after enough comments about how nice it was - i HAD to click = it.

very glad i did - really nice = work=85

dann
___________________________________________________________________<= /div>

Dann = Stubbs  -  dann@darkskydigital.com
<= div style=3D"font-family: Helvetica; font-size: 12px; font-weight: = normal; font-style: normal; margin: 0px;">Dark Sky Digital = -  http://www.darkskydigital.com

http://www.RenderKing.com &nbs= p;Value Priced C4D, VRAY Render Farm
___________________________________________________________________<= /div>
=93You= can ignore reality, but you can=92t ignore the consequences of ignoring = reality.=94 -Ayn Rand



On Jun 20, 2014, at 11:08 AM, Brian Maffitt <AE-List@media-motion.tv> = wrote:

This = is really nice work, Michael.

I thought this might be of interest = to some on the list, it is a projection mapping job I just finished in = the MGM Grand Arena. It used an a 120=92 x 40=92 set and also the 100=92 = x 35=92 stage as the projection area. This clip has a time-lapsed build = of the set and the Pandora registration process preceding the Opener = Animation (starts around 1:03). It is a mix of 3ds Max and AfterFx. =96 = I imported all the set flats into AfterFx, most of the outlining and 90% = of particle FXs are in AfterFx. During development, we build a 1:13 = scale model of the set and I used after FX to corner pin (24planes) the = output, using a 10k projector. This was a big help in visualization. = Onsite: 18 projector and seven Pandora=92s boxes. =  
 
 
 
I am = currently doing an in studio shoot, completely in AfterFx, onto a 16=92x = 9=92 half cube. Mainly the live talent is being lit by the projection. = It is a jib shoot, so the main challenge was coming up with an AfterFx = camera rig (four camera) and output workflow that facilitated full nodal = pans and fast renders of the four screens. I=92ll make a tutorial for = the project if anyone has = interest(?)


= --Apple-Mail=_A272EFD6-A92F-4889-A12F-FFF9539F203E--