Mailing List AE-List@media-motion.tv — Message #54584
From: Teddy Gage <AE-List@media-motion.tv>
Subject: Re: [AE] Applying a slider control to an overall set of keyframes
Date: Sat, 12 Jul 2014 11:18:10 -0400
To: After Effects Mail List <AE-List@media-motion.tv>
Ha, I wrote that after a few gin and tonics myself, so maybe it wasn't clear. Basically, this is a followup from the realistic camera shake thread. I have a camera with hundreds / thousands of shake keyframes extrapolated from the 3D camera tracker. That is parented to a null that is making the actual camera path and motion, which is smooth. What would be a good way to scale up or scale down the amount of shake on the camera as needed? Also maybe the best way to smooth / interpolate those keys, as some are quite juddery?


On Fri, Jul 11, 2014 at 11:09 PM, Rendernyc <AE-List@media-motion.tv> wrote:
Looks like I misread your email teddy while I was having a beer and holding a baby… my mistake :)

Rereading now and do you want to use the slider as a multiplier? So when the slider is at 1 the object is on the path... At 0 the object would be at  0,0,0  at 2 the object would be double the position of the current time?

On Jul 11, 2014, at 8:57 PM, "Chris Zwar" <AE-List@media-motion.tv> wrote:

Not sure I understand 100%, but it sounds like you would use a slider to control the interpolation between the layers actual position, and a minimum or maximum amount.  So if you have a slider called "Amount 0-100" your position expression would be:

p=transform.position;
x=p[0];y=p[1];

minx=0;miny=0;

slider=effect("Amount 0-100")("Slider");
x=linear(slider,0,100,minx,x);
y=linear(slider,0,100,miny,y);

[x,y]


Is this what you mean? 


-Chris


On 12/07/2014, at 10:07 AM, Teddy Gage <AE-List@media-motion.tv> wrote:

Not even sure this is possible. But say you have an object on a motion path with hundreds of keys (not able to be reproduced by expressions). Would it be possible to put an expression on a slider linked to those keyframes to dynamically control, say, the absolute minimum and maximum values the object travels on the x axis? 

Sort of like scaling the entire motion path of keys in one or all directions, but tying that to a slider, so that when the slider is at 0, there is no motion. ie it clamps all values to 0.

There is probably an easier way to do this but I was wondering if this it was possible like this. Thanks,
-TG

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_____________________________
VFX & Motion Graphic Artist
teddygage dot com




--
_____________________________
VFX & Motion Graphic Artist
teddygage dot com
 
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