From: "Dirk de Jong" Received: from mail-yk0-f169.google.com ([209.85.160.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5529912 for AE-List@media-motion.tv; Sat, 19 Jul 2014 19:40:55 +0200 Received: by mail-yk0-f169.google.com with SMTP id 131so3023474ykp.0 for ; Sat, 19 Jul 2014 10:40:54 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:date:message-id:subject:from:to:content-type; bh=KYdQXXEyUHVHL9/Df3DvHo9J/VGBC8b0i9MEORM5CVU=; b=zTSMIKHYDTZ/pujn6BuqbEys0KJvlE9EuvlHflovp1F5lK3uyXUvkUMI9zbdnVmr7x kAzfm80RtH1262m/1W1W8C8OJOW4MLUDoVvyAIA8wkfSjplU/iiqBBis1ocoZMXn1ekO je+Lb+I3Gb+E3bpb/ebbk+TwcjFX4FiQEMfPBy1c6ynn55kDWHalsEe4NhBgtXE4E/m3 UmuFDF5xfERaIo+IILEdsq8ST5IbS+OZOdgAb22HdfN/3jLFYal/QfdULZEIGExljIHq z8BZ5wTkaqmT6yglUWFEhi5gvOiV1mYdnyEK5kf4rRJADmxVw+bUiejWnfacHWWYsAiL NpAg== MIME-Version: 1.0 X-Received: by 10.236.131.42 with SMTP id l30mr20592121yhi.130.1405791654600; Sat, 19 Jul 2014 10:40:54 -0700 (PDT) Received: by 10.170.224.7 with HTTP; Sat, 19 Jul 2014 10:40:54 -0700 (PDT) Date: Sat, 19 Jul 2014 13:40:54 -0400 Message-ID: Subject: Render Multiple Frames Simultaneously (MP option) problem To: After Effects Mail List Content-Type: multipart/alternative; boundary=20cf301b622b33678c04fe8f6023 --20cf301b622b33678c04fe8f6023 Content-Type: text/plain; charset=ISO-8859-1 I'm working on a new machine and I have been encountering a problem I haven't been able to solve and so I'm seeking more info and suggestions on it. I'm working on some heavy comps and trying to take advantage of the Render Multiple Frames Simultaneously (hereafter referred to as RMFS) option. It works great in helping me build PTRs much more quickly - BUT - the problem is that with RMFS enabled after building a PTR as soon as I stop the loop playback it seems to lose the PTR that it has built - the green line in the timeline preview region disappears and if I try to play my PTR again it will need to rebuild it again even though no changes have been made to the comp. Cached frames created by stepping around the timeline or "normal" space bar playback persist as expected. I've read some Help doc and watched Todd's explanation of the feature on video2brain, and I've tried various combinations of RMFS settings and made sure to leave adequate RAM for other applications etc. but I can't seem to get the PTR cache to persist if I use RMFS for my PTR. I've tried much more basic test comps to try to rule out any specific source media or plugins etc. but so far I cannot isolate it any further than previously described here. I'm hoping that this is not just a fact of life... I did notice that there is a pref option for using RMFS only for render queue and not PTR... Any insight or suggestions are much appreciated. Thanks. AE CC 2014 Win7 Professional 32 GB Ram dual hex core Xeon CPUs --20cf301b622b33678c04fe8f6023 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
I'm working on a new machine and I have been enco= untering a problem I haven't been able to solve and so I'm seeking = more info and suggestions on it.

I'm working o= n some heavy comps and trying to take advantage of the=A0Render Multiple Fr= ames Simultaneously (hereafter referred to as RMFS) option. It works great = in helping me build PTRs much more quickly - BUT - the problem is that with= RMFS enabled after building a PTR as soon as I stop the loop playback it s= eems to lose the PTR that it has built - the green line in the timeline pre= view region disappears and if I try to play my PTR again it will need to re= build it again even though no changes have been made to the comp. Cached fr= ames created by stepping around the timeline or "normal" space ba= r playback persist as expected.

I've read some Help doc and watched Todd's expl= anation of the feature on video2brain, and I've tried various combinati= ons of RMFS settings and made sure to leave adequate RAM for other applicat= ions etc. but I can't seem to get the PTR cache to persist if I use RMF= S for my PTR. I've tried much more basic test comps to try to rule out = any specific source media or plugins etc. but so far I cannot isolate it an= y further than previously described here.

I'm hoping that this is not just a fact of life... = I did notice that there is a pref option for using RMFS only for render que= ue and not PTR...

Any insight or suggestions are m= uch appreciated. Thanks.

AE CC 2014
Win7 Professional
32= GB Ram
dual hex core Xeon CPUs

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