From: "Trish Meyer (Lists)" Received: from cri.crishdesign.com ([198.57.142.178] verified) by media-motion.tv (CommuniGate Pro SMTP 6.1.0) with ESMTPS id 5796940 for AE-List@media-motion.tv; Wed, 22 Jul 2015 02:30:16 +0200 Received: from 71-222-148-211.albq.qwest.net ([71.222.148.211]:55889 helo=[192.168.0.37]) by cri.crishdesign.com with esmtpsa (TLSv1:DHE-RSA-AES256-SHA:256) (Exim 4.85) (envelope-from ) id 1ZHi0F-0000PC-O7; Tue, 21 Jul 2015 18:35:19 -0600 Content-Type: multipart/alternative; boundary="Apple-Mail=_43712D0F-479E-48C4-BC1B-15B57BFDC7B3" Mime-Version: 1.0 (Mac OS X Mail 8.2 \(2102\)) Subject: Re: [AE] Python used to exist in AE/PS?! In-Reply-To: Date: Tue, 21 Jul 2015 18:35:18 -0600 Message-Id: <0FCE654E-E635-45D2-880B-D63F8115423B@crishdesign.com> References: To: After Effects Mail List X-Mailer: Apple Mail (2.2102) X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - cri.crishdesign.com X-AntiAbuse: Original Domain - media-motion.tv X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - crishdesign.com X-Get-Message-Sender-Via: cri.crishdesign.com: authenticated_id: trish_lists@crishdesign.com --Apple-Mail=_43712D0F-479E-48C4-BC1B-15B57BFDC7B3 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=utf-8 There was a plugin called Useful Things that used python http://www.redefinery.com/gallery/view.php?item=3Ddoc-ut = Jeff Almasol from redefinery is now at adobe. just sayin=E2=80=99=E2=80=A6 Trish > On Jul 21, 2015, at 9:21 AM, Todd Kopriva = wrote: >=20 > There is nothing official from Adobe for using Python in After = Effects.=20 >=20 > There have been a few third-party extensions that have attempted to = add this functionality, such as this: > http://omino.com/pixelblog/2011/02/06/ae-omino-python/ >=20 >=20 > From: After Effects Mail List [mailto:AE-List@media-motion.tv]=20 > Sent: Tuesday, July 21, 2015 7:29 AM > To: After Effects Mail List > Subject: [AE] Python used to exist in AE/PS?! >=20 > Hello All, >=20 > As we continue our grand pipeline integrations at High 5 Games we have = a need to export animation from AE and package it up as an FBX file. = We're exploring a few paths to this, including opening an AE project in = C4D and then exporting FBX. We're also looking at writing our own FBX = exporter with the the Python FBX SDK so we have better control of the = export pipeline. >=20 > One of my developers is still living in the fantasy land of denial of = trying to use Python directly with After Effects (and tried to do so via = COM, like you can with Photoshop). I told him to give it up and accept = that ExtendScript had to dump out the data and then Python could take = over. In his Googling he found this article, written by a former Adobe = employee (who seemed to be quite a interesting person): > http://conferences.oreillynet.com/cs/os2001/view/e_sess/1327 >=20 > So it appears that 14 years ago Python was binded to the PS and AE = API's. I'm sure that if these plugins still exist now they certainly = won't work with current versions of the apps, but I'm curious if it's = still technically possible to generate bindings of the PS/AE C++ SDKs to = CPython? Anyone from Adobe care to let me know if this is worth my time = or a hopeless, foolish endeavor? >=20 > Currently, AE/PS are the only major DCC apps that do not have a Python = scripting layer and/or API binding. >=20 > -louai=20 >=20 > +---End of message---+ > To unsubscribe send any message to --Apple-Mail=_43712D0F-479E-48C4-BC1B-15B57BFDC7B3 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=utf-8 There was a plugin called Useful Things that used python
http://www.redefinery.com/gallery/view.php?item=3Ddoc-ut

Jeff Almasol = from redefinery is now at adobe.

just sayin=E2=80=99=E2=80=A6

Trish



On Jul 21, 2015, at 9:21 AM, Todd Kopriva <AE-List@media-motion.tv> wrote:

There is nothing = official from Adobe for using Python in After Effects.

There have been a few third-party extensions that have = attempted to add this functionality, such as this:
http://omino.com/pixelblog/2011/02/06/ae-omino-python/


From: After Effects Mail List = [mailto:AE-List@media-motion.tv]
Sent: Tuesday, July 21, = 2015 7:29 AM
To: After Effects Mail List
Subject: [AE] Python used to exist in AE/PS?!
Hello All,

As we continue our = grand pipeline integrations at High 5 Games we have a need to export = animation from AE and package it up as an FBX file. We're exploring a = few paths to this, including opening an AE project in C4D and then = exporting FBX. We're also looking at writing our own FBX exporter with = the the Python FBX SDK so we have better control of the export = pipeline.

One of my developers is still = living in the fantasy land of denial of trying to use Python directly = with After Effects (and tried to do so via COM, like you can with = Photoshop). I told him to give it up and accept that ExtendScript had to = dump out the data and then Python could take over. In his Googling he = found this article, written by a former Adobe employee (who seemed to be = quite a interesting person):
http://conferences.oreillynet.com/cs/os2001/view/e_sess/1327
So it appears that 14 years ago Python was = binded to the PS and AE API's. I'm sure that if these plugins still = exist now they certainly won't work with current versions of the apps, = but I'm curious if it's still technically possible to generate bindings = of the PS/AE C++ SDKs to CPython? Anyone from Adobe care to let me know = if this is worth my time or a hopeless, foolish endeavor?

Currently, AE/PS are the only major DCC apps = that do not have a Python scripting layer and/or API binding.

-louai 

+---End of message---+
To unsubscribe send any = message to <ae-list-off@media-motion.tv>

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