From: "Walter Soyka" Received: from mail-qg0-f47.google.com ([209.85.192.47] verified) by media-motion.tv (CommuniGate Pro SMTP 6.1.0) with ESMTPS id 5797275 for AE-List@media-motion.tv; Wed, 22 Jul 2015 20:51:33 +0200 Received: by qged69 with SMTP id d69so77972942qge.0 for ; Wed, 22 Jul 2015 11:56:39 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20130820; h=x-gm-message-state:mime-version:in-reply-to:references:from:date :message-id:subject:to:content-type; bh=fzSTMUDeDUkG82LarYU3ZEupZmqC2AOiMexRMiHjWoc=; b=JWCIa4yfOjVQIF6LzVyqVoW5LfwwPk/2yIh4G3cWFD+NcExfGEA96WouVRXku655jT 67mqygqlvo7ytIC7umBTBAQtned6MIBEyUV0Gt4rXkrWBHv6JfSI9Z4ngQqwyj1J1dTD 6wOUteCr2D0HCkWcX/wq/1w3XIcQchbAQd55+KlVxfOiqJOKuaNCwr89UajcuyEU+LYT QBP795d8KjCkJN9aTW7+xEEm5BoozkZ8jvY+ho8WQ1l3TD9lFhE2rjDO+OIVYG//Zv/1 0cGFgQj8ic8UJrCImtPNrlvZ9M+IAU+dEDG8LgW03JtimA8oiuvol9M2HoTG9fw0tjgh cvig== X-Gm-Message-State: ALoCoQlAZWEsRkOnNJ06ee9kbTcSqzAaMgvI3N0HTcEeJTk8Fg+u5slVuCUJtj7C16ZQgIY99Ijb X-Received: by 10.55.24.219 with SMTP id 88mr6228987qky.54.1437591399417; Wed, 22 Jul 2015 11:56:39 -0700 (PDT) MIME-Version: 1.0 Received: by 10.140.18.234 with HTTP; Wed, 22 Jul 2015 11:56:19 -0700 (PDT) In-Reply-To: References: Date: Wed, 22 Jul 2015 14:56:19 -0400 Message-ID: Subject: Re: [AE] speaking of codecs.... To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a113b8640b1e359051b7b545f --001a113b8640b1e359051b7b545f Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable HAP performance with d3 seems to be on par with DXV, and HAP seems to have a lot more momentum right now as the GPU-oriented codec of choice with good support across a variety of products. Different d3 ops seem to have different preferences on deliverables, so ultimately we deliver what we are asked for. One thing I'd call out about all of these GPU-texture-based codecs is their tendency to exaggerate banding; we've had to do some pretty aggressive debanding prior to render to keep things looking lovely. *walter soyka* =E2=96=BC keen live walter@keenlive.com On Wed, Jul 22, 2015 at 2:48 PM, S=C3=B8ren Christensen wrote: > > another codec that performs awesome is HAP, it comes in three flavours, > hap, hapQ and hap alpha. > It is both for pc and mac. It is gpu decoded. > > haven't tried it with d3, though. > http://vdmx.vidvox.net/blog/hap > https://github.com/Vidvox/hap > > > Best regards, > S=C3=B8ren > > |||| www.dslnc.com - motion & interactivity > |||| PHONE +34 61 555 9963 > |||| SOCIAL twitter.dslnc.com facebook.dslnc.com > |||| SHOWREEL www.dslnc.com/reel/ > > --001a113b8640b1e359051b7b545f Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable
HAP performance with d3 seems to be on par with DXV, and HAP = seems to have a lot more momentum right now as the GPU-oriented codec of ch= oice with good support across a variety of products.=C2=A0Different d3 ops seem to have different = preferences on deliverables, so ultimately we deliver what we are asked for= .

One thing I'd call out about all of thes= e GPU-texture-based codecs is their tendency to exaggerate banding; we'= ve had to do some pretty aggressive debanding prior to render to keep thing= s looking lovely.

walter soyka=C2=A0=E2=96=BC=C2=A0keen live=C2=A0
=

On Wed, Jul 22, 2015 at 2:48 PM, S=C3=B8ren = Christensen <AE-List@media-motion.tv> wrote:

another codec that performs awesome is HAP, it comes in three flavour= s, hap, hapQ and hap alpha.
It is both for pc and mac. It is gpu = decoded.

haven't tried it with d3, though.=C2= =A0


Best regards,
S=C3=B8ren

||||=C2=A0www.dslnc.com=C2=A0- m= otion & interactivity
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||||=C2= =A0SOCIAL=C2=A0=C2=A0= twitter.dslnc.com=C2=A0=C2=A0facebook.dslnc.com
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