From: "=?utf-8?Q?S=C3=B8ren_Christensen?=" Received: from homiemail-a29.g.dreamhost.com ([69.163.253.135] verified) by media-motion.tv (CommuniGate Pro SMTP 6.1.0) with ESMTP id 5797281 for AE-List@media-motion.tv; Wed, 22 Jul 2015 20:59:09 +0200 Received: from homiemail-a29.g.dreamhost.com (localhost [127.0.0.1]) by homiemail-a29.g.dreamhost.com (Postfix) with ESMTP id 86C8367406A for ; Wed, 22 Jul 2015 12:04:06 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha1; c=relaxed; d=desilence.net; h=from :content-type:message-id:mime-version:subject:date:references:to :in-reply-to; s=desilence.net; bh=wEviBJJ5kybRTyyjzvBbqqvocyk=; b=Q5ieL9Pbzim3DkIpGaj5xjwuedj+oQUdcuV+IM+viGDcdDOgyUkkBs+36mkpO USuVReZfLq4WLqCNId2sdvKy4dDsdfU4R5RGPn1gxcHh8gkUHcgM+H6CeNzLDi5h 6GAW8ZD2buUvllDvZwwe9xtq38A9kIZKGELp/+YaE4poI4= Received: from [192.168.1.43] (21.Red-88-13-139.dynamicIP.rima-tde.net [88.13.139.21]) (using TLSv1 with cipher DHE-RSA-AES256-SHA (256/256 bits)) (No client certificate requested) (Authenticated sender: soren@dslnc.com) by homiemail-a29.g.dreamhost.com (Postfix) with ESMTPSA id 4F99C674057 for ; Wed, 22 Jul 2015 12:03:26 -0700 (PDT) Content-Type: multipart/alternative; boundary="Apple-Mail=_CFDFDF85-DD3F-4568-82C5-072E816401B2" Message-Id: <1A24D864-CEFD-4BE8-BB6C-D3D383FBC012@desilence.net> Mime-Version: 1.0 (Mac OS X Mail 8.2 \(2102\)) Subject: Re: [AE] speaking of codecs.... Date: Wed, 22 Jul 2015 21:03:23 +0200 References: To: After Effects Mail List In-Reply-To: X-Mailer: Apple Mail (2.2102) --Apple-Mail=_CFDFDF85-DD3F-4568-82C5-072E816401B2 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=utf-8 The banding issue can be a problem. But especially converting 10 bit = videos to hap seems to give me unexpected artifacts at times. S=C3=B8ren > On 22 Jul 2015, at 20:56, Walter Soyka = wrote: >=20 > HAP performance with d3 seems to be on par with DXV, and HAP seems to = have a lot more momentum right now as the GPU-oriented codec of choice = with good support across a variety of products. Different d3 ops seem to = have different preferences on deliverables, so ultimately we deliver = what we are asked for. >=20 > One thing I'd call out about all of these GPU-texture-based codecs is = their tendency to exaggerate banding; we've had to do some pretty = aggressive debanding prior to render to keep things looking lovely. >=20 > walter soyka =E2=96=BC keen live=20 > walter@keenlive.com > On Wed, Jul 22, 2015 at 2:48 PM, S=C3=B8ren Christensen = > wrote: >=20 > another codec that performs awesome is HAP, it comes in three = flavours, hap, hapQ and hap alpha. > It is both for pc and mac. It is gpu decoded. >=20 > haven't tried it with d3, though.=20 > http://vdmx.vidvox.net/blog/hap > https://github.com/Vidvox/hap >=20 >=20 > Best regards, > S=C3=B8ren >=20 > |||| www.dslnc.com - motion & interactivity > |||| PHONE +34 61 555 9963=20 > |||| SOCIAL twitter.dslnc.com = facebook.dslnc.com > |||| SHOWREEL www.dslnc.com/reel/ >=20 --Apple-Mail=_CFDFDF85-DD3F-4568-82C5-072E816401B2 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=utf-8

The = banding issue can be a problem. But especially converting 10 bit videos =  to hap seems to give me unexpected artifacts at times.

S=C3=B8ren



On = 22 Jul 2015, at 20:56, Walter Soyka <AE-List@media-motion.tv> wrote:

HAP performance with = d3 seems to be on par with DXV, and HAP seems to have a lot more = momentum right now as the GPU-oriented codec of choice with good support = across a variety of products. Different d3 ops seem = to have different preferences on deliverables, so ultimately we deliver = what we are asked for.

One thing I'd call out = about all of these GPU-texture-based codecs is their tendency to = exaggerate banding; we've had to do some pretty aggressive debanding = prior to render to keep things looking lovely.

walter soyka =E2=96=BC keen = live 

On Wed, Jul 22, 2015 at 2:48 = PM, S=C3=B8ren Christensen <AE-List@media-motion.tv> wrote:

another codec that performs awesome is = HAP, it comes in three flavours, hap, hapQ and hap alpha.
It is both for pc and mac. It is gpu decoded.

haven't tried it with = d3, though. 


Best= regards,
S=C3=B8ren

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