No, unfortunately it's for a VR project, and it looks like there was no TD for the shoot. Stabilization alone has been tough...On Tuesday, July 28, 2015, Phil Spitler <AE-List@media-motion.tv> wrote:If they are not doing 360 degree video you could ask them to choose which camera(s) they are using to at least get the number of angles reduced :-)Good luck.Phil Phil Spitler | Creative Technologist  |  Bonfire Labs | t : 415.394.8200 m : 415.571.3139Website | Facebook | LinkedIn On Jul 27, 2015, at 9:01 PM, Teddy Gage wrote: it's shot at 80 fps on 7 cameras so manual roto is virtually out of the question. And budget.-- _____________________________VFX & Motion Graphic Artistteddygage dot com
If they are not doing 360 degree video you could ask them to choose which camera(s) they are using to at least get the number of angles reduced :-)Good luck.Phil Phil Spitler | Creative Technologist  |  Bonfire Labs | t : 415.394.8200 m : 415.571.3139Website | Facebook | LinkedIn On Jul 27, 2015, at 9:01 PM, Teddy Gage wrote: it's shot at 80 fps on 7 cameras so manual roto is virtually out of the question. And budget.
 it's shot at 80 fps on 7 cameras so manual roto is virtually out of the question. And budget.