Mailing List AE-List@media-motion.tv — Message #63493
From: D <AE-List@media-motion.tv>
Subject: Re: [AE] New AE script- Rendergarden
Date: Wed, 29 Nov 2017 11:44:18 +0000
To: After Effects Mail List <AE-List@media-motion.tv>
It’s not compatible with CC2014?!? Such a shame - I was ready to purchase but I can’t move from CC2014 it’s still the only version for me that has a 100% solid RAM preview.

On Wednesday, 29 November 2017, J Bills <AE-List@media-motion.tv> wrote:
> Just a quick question and would probably be answered by just giving it a spin, buuuut - a couple people have mentioned this fits between a single workstation and a farm.  It seems brilliant and I badly want the boosted render times, but if you have a farm, why would you need this?
> And am I picking up that this will accelerate 2-3x when rendering to a quicktime or other container format?
> And it needs fonts and plugins and sync'd AE versions and everything on the garden machines right?
>
> any chance it will be compatible with CC 2014 in the future?
> ________________________________
> From: After Effects Mail List <AE-List@media-motion.tv> on behalf of Brendan Bolles <AE-List@media-motion.tv>
> Sent: Tuesday, November 28, 2017 7:09 PM
> To: After Effects Mail List
> Subject: Re: [AE] New AE script- Rendergarden
>  
> On Nov 28, 2017, at 6:47 PM, Robert W. Walker wrote:
>
>> Brendan, I compared the post-render against the "master" render in
>> Premiere Pro, lining them up on a timeline and then toggling the upper
>> track on and off. I can send you the files if you want to PM me with an
>> email I can send a hightail link to.
>
>
> Actually, I just remembered this came up during the beta.  It has to do with the RGB->YUV conversion, and if it's done with the 601 or the 709 matrix.  The problem is that different readers decode it differently.  For example, you might see it look right in VLC.
>
> If you add "-vf colormatrix=bt709:bt601" to the FFmpeg command before "-c:v", that may fix it for you.
>
> The thing about this pipeline stuff is that there are many issues.  We've made RenderGarden pretty flexible so you should be able configure things to adapt for any situation, assuming there's some command that can be run to do it for you.
>
>
> Brendan
>
>
> +---End of message---+
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