From: "Brendan Bolles" Received: from nail.lmi.net ([66.117.140.18] verified) by media-motion.tv (CommuniGate Pro SMTP 6.1.0) with ESMTPS id 6363985 for AE-List@media-motion.tv; Wed, 29 Nov 2017 23:25:00 +0100 Received: from [192.168.1.20] (unknown [12.42.42.62]) by nail.lmi.net (Postfix) with ESMTPA id 4EEE3E4362 for ; Wed, 29 Nov 2017 14:28:43 -0800 (PST) Content-Type: text/plain; charset=us-ascii Mime-Version: 1.0 (Apple Message framework v1085) Subject: Re: [AE] New AE script- Rendergarden In-Reply-To: Date: Wed, 29 Nov 2017 14:28:24 -0800 Content-Transfer-Encoding: quoted-printable Message-Id: <14D9E1D4-8DED-4932-84F7-CF7CEB6E39DD@fnordware.com> References: To: "After Effects Mail List" X-Mailer: Apple Mail (2.1085) On Nov 29, 2017, at 2:05 PM, Brendan Bolles wrote: > We re-combine ProRes all the time, so you could use AfterCodecs to = write that. Or Windows AE can render out other QuickTime codecs, like = Animation or DNxHD. Or you could make an image sequence if you don't = need audio. One more thing: if you get a situation where you absolutely must use the = output of a single AE render, you could always submit the job with just = 1 seed, and it will behave more or less like the BG Render script.=