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Can only offer a reminder that clicking on the diagonal line in the timeline box cycles between 3 scaling algorithms - nearest neighbour, bicubic and bilinear. Bicubic is the default, click on the line and it turns into a curve - that’s bilinear. Click again and it faces the other way and looks more chunky - that’s nearest neighbour.
Funnily enough I just finished work on a project that involved some CAD-generated DWG files that were converted to high-res .ai, and they looked the best using plain old nearest neighbour. Never used that option in production before.
If you wanted to get really technical, then scaling is more realistic if you use a linear working space, but unless you REALLY want to or already love working in linear, I wouldn’t recommend changing to it just for that reason alone. But if you have time to do tests and you’re not happy with the results you’re getting then it can’t hurt to make the project linear (and 16bit minimum) just to see what happens.
-Chris
> On 8 Feb 2018, at 9:59 am, mpo@michaeloreilly.com <AE-List@media-motion.tv> wrote:
>
> My searching skills are not the best, but I can’t believe I can’t find a way to take 4K footage to a 1080 output that does NOT involve varying degrees of blur to avoid aliasing and other artifacts. .
>
> Anyone have any workflows they want to share?
>
> Thank you
>
> Michael
>
> +---End of message---+
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