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Hi RJ,
As you probably know, H.264 can accommodate varying bit-rates, and as I mentioned already, he lower the bit rate, the more the CPU has to work to decompress the video on the fly.
I’m not familiar with the "HEVC Main 10 BT2020 HDR codec” unless that just happens to be invisible to me. The only time I dive deep into encoder settings is when I get specifications from an ad distro like AdStream or HDFastChannel, etc.
I call video compression / decompression one of “the black arts.” A lot of it is magic, as far as I know.
Ae will tell you if you’re in a 16-bit or 32-bit project and you apply an effect that’s only 8 or 16-bit.
In Pr, you can tell which of the effects are 32-bit color (or GPU accelerated or YUV) by the icons to the right of the name in the Effects Tab. This is why, if I can do projects in Pr as opposed to Ae, I choose Pr to make use of my Titan GPU.
There are ways to purge RAM without restarting. There are some utilities for this (like MemoryClean), and you can do it in the Terminal with sudo purge . You can run those without quitting Pr.
The “noise” you mention might be layers of compression artifacts. You might have better luck with your layering and noise if you transcoded your files to a lightly compressed intraframe format like ProRes4444 or DNxHR 444. That would also take stress off a CPU decoding multiple layers of Long-GOP.
I have no experience with Resolve or FCPX. So, I can’t help with that question.
As for stability and Pr, CC17 and CC18 have been the most stable for me. I don’t think the OS has that much to do with it. I think most of the past issues were in the Adobe code. I have one client who runs CC18 on Windows machines, and they’ve been more problematic, but my anecdote is hardly universal.
Prior builds of Pr used to be bad at corrupting their own preferences, render and cache files. I haven’t noticed that nearly as much in the last two major releases. Most of the issues I have with Pr in the last couple of years have been due to corrupt media, corrupt sequences, corrupt projects, and corrupt plug in instances - all of which were easily fixed, once I’d figured out what the culprit was.
About the only complaint I have now is that the Dynamic Link between Ae and Pr can become unlinked as I switch around projects, and that the DL to AME is pretty flakey some times from either Pr and Ae. And I suspect that’s also a code problem, not due to OSX. My other complaint has been aired on this forum by many others, that Ae seems to render less efficiently than it did going back to Ae CC14. Most of my Ae crashes now are either plug-in or GPU related.
> On Feb 28, 2018, at 2:00 PM, email blanca <AE-List@media-motion.tv> wrote:
>
> Thank you Jim…
>
> I’m digesting your comments but wanted to follow up.
>
> This current effort is creating custom UHD HDR10 test patterns. I started with some .mp4 files in the HEVC Main 10 BT2020 HDR codec. Files that one would use for calibrating a projector or a display.
>
> I have two sets of calibration files I have been playing with…
>
> 1) the calibration file on can find on all Sony UHD HDR BDs.
> 2) Ryan’s HDR10 test patterns.
>
> Using these test pattern files, once I get beyond a 5-8 layers, I start having issues with random noise in the project monitor and sometimes on the desktop. Sometimes the program monitor will not even outoput an image. I often have to restart to clear the GPU and system ram, and I can proceed once again until the problem occurs again.
>
> I then tried replacing the original test pattern video files with image layers adjust to the various HDR10 luminance values of the test pattern. With this approach, I can get to maybe 20 nested image layers before I start having the same issue of the program monitor not rendering an image. I can get many more layers with an 8bit source layer, so I’m assuming it’s the extra needs of the 10bit layer that is jamming things up.
>
> I also noticed when working with the 10bit luminance range, some effects like LEVELS will cause the layer to remap to an 8bit luminance range. Turning the effect off restores the 10bit mapping. This is what I was gonna try in AE to see if AE is more 10bit friendly.
>
> I’m also curious if FCP X or Resolve tend to me more friendly with HDR & 10bit?
>
> I will look into pickng up 8x 16GB chips. I did try leaving more memory for the system as well as switching between performance and memory settings.
>
> I will be working on a small, free project shot with the Sony AX53 and Panasonic 981K camcorders in 4K. Not sure if I will try editing in the native codec at 3840 x 2160, or I will transcode to HD for editing and finishing and call it a day. It’s gonna end up the web anyway.
>
> Last thing I’d love to ask… if there is a most stable setup for Premiere Pro? For instance, which version of OS X and which version of Premiere. While I want to keep a SDD of 10.10.5 available, I can rebuild an alternate SSD with a better setup and then maybe see about letting that become my main setup. One other benefit of moving up to atleast El Capitan, I could run Resolve under OS X instead of switching to Win 10.
>
> Thanks again for your feedback.
>
> RJ
> ….
>
>
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>
>
>> On Feb 28, 2018, at 2:24 PM, Jim Curtis <AE-List@media-motion.tv> wrote:
>>
>> I can comment on some of this. A hot GPU will help most in Pr if you stack GPU accelerated effects, and for the encoding / export of H.264. Ae hasn’t gotten around to using the GPU on too many effects yet.
>>
>> You didn’t say what codec your source footage was. Long-GOP codecs will stress your CPUs more as the footage is more compressed. If you layer several highly compressed Long-GOP clips, you can expect playback performance to suffer.
>>
>> I’ve not noticed much difference in OSX versions as far as Premiere performance, up to El Capitan, 10.11.6. Newer OSes seem to boot faster than the previous ones. SSDs boot faster than spinning disks, too.
>>
>> Your MacPro5.1 should hold 128 GB of RAM. I recently upgraded to that model from a 3,1 with a max of 32GB RAM, and I was having to purge the RAM frequently, as the RAM would fill up and start dropping frames like crazy. Now, with 128 GB of RAM on my 5,1, with Ae running simultaneously, I’ve so far not maxed out all the RAM, and have only gone as far as like 24GB left (which is what my settings reserve for other apps).
>>
>> I have the hottest GPU for Mac, the Nvidia Titan, and the combo of the RAM and the GPU has made a substantial difference in terms of render times and real-time playback (vs. the old 3,1 lesser equipped with RAM and Nvidia K5000 GPU) of the sources I receive from clients, which is a variety of AVCHD, AVC-Intra, Sony MXF, Sony XD-Cam, ProRes, etc. I often edit with 4K and UHD sources, and most often finish at 1080 HD.
>>
>> It might not be wrong to infer that UHD HDR will use more RAM.
>>
>> A lot of producers / shooters have been seduced by 4K, and buy cameras with a crappy Long-GOP codec that slows the native post process. That said, I can generally play back 4K without dropping frames that isn’t in a RAW format. I rarely have more than three or four video streams playing simultaneously in Pr.
>>
>>
>>
>>
>>> On Feb 28, 2018, at 12:55 PM, email blanca <AE-List@media-motion.tv> wrote:
>>>
>>> Greetings…
>>>
>>> Re: [AE] Premiere with UHD HDR10 material.
>>>
>>> Can anyone comment on editing 3840 x 2160 HDR 10 material in Premiere?
>>>
>>> I am trying to build some test patterns and I am finding once I reach a certain number of layers, I lose the ability of the GPU to render the program monitor.
>>>
>>> I’m running a 5,1 MacPro 64GB ram, 3.43 Ghz 12 cores, nVidia GTS 980 Ti 6GB, 10.10.5 and CC Premiere Pro 2017.
>>>
>>> I wondered if I might get different results upgrading to 10.11.x or 10.12.x, or switching to a better GPU?
>>>
>>> I can send sequences to Media Encoder and they are rendering fine to HEVC Main 10 bt 2020 HDR.
>>>
>>> I’m gonna try AE to see if it might work out better.
>>>
>>> Thanks in advance.
>>>
>>> RJ
>>> mactunes
>>>
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>>
>>
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