From: "email blanca" Received: from nwkspammx2.nwk01.hosting.com ([208.112.18.37] verified) by media-motion.tv (CommuniGate Pro SMTP 6.1.0) with ESMTPS id 6411532 for ae-list@media-motion.tv; Wed, 28 Feb 2018 22:22:53 +0100 Received: from localhost (localhost [127.0.0.1]) by nwkspammx2.nwk01.hosting.com (Postfix) with ESMTP id 84ADF63425D for ; Wed, 28 Feb 2018 16:26:48 -0500 (EST) X-Virus-Scanned: amavisd-new at nwk01.hosting.com Received: from nwkspammx2.nwk01.hosting.com ([127.0.0.1]) by localhost (nwkspammx2.nwk01.hosting.com [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id n-Rkyr4H1dPZ for ; Wed, 28 Feb 2018 16:26:38 -0500 (EST) Received: from win-mail13.hostmanagement.net (win-mail13.hostmanagement.net [204.12.43.92]) by nwkspammx2.nwk01.hosting.com (Postfix) with ESMTPS id 6920A60CAB2 for ; Wed, 28 Feb 2018 16:26:38 -0500 (EST) Received: from octo.fios-router.home (pool-100-14-222-40.phlapa.fios.verizon.net [100.14.222.40]) by win-mail13.hostmanagement.net with SMTP (version=Tls cipher=Aes256 bits=256); Wed, 28 Feb 2018 16:26:30 -0500 Content-Type: multipart/alternative; boundary="Apple-Mail=_57225450-B49F-4AFF-9796-40A6B3700093" Message-Id: <18CF7B0C-E2C8-48D0-82A9-3AD43524B79A@blanca.com> Mime-Version: 1.0 (Mac OS X Mail 8.2 \(2104\)) Subject: Re: [AE] Premiere with UHD HDR10 material. Date: Wed, 28 Feb 2018 16:26:25 -0500 References: To: After Effects Mail List In-Reply-To: X-Mailer: Apple Mail (2.2104) --Apple-Mail=_57225450-B49F-4AFF-9796-40A6B3700093 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=utf-8 Thank you Benny=E2=80=A6 Does any flavor of ProRes support the HDR requirements? I would = certainly transcode. I just thought ProRes was limited to non-HDR = (0-1024 luminance range) workflows. Thanks > On Feb 28, 2018, at 4:12 PM, Benny Christensen = wrote: >=20 > As far as I can see part of the problem is trying to do complex = computations on high res h264 files to begin with. >=20 > You are adding computational overhead just to edit the frames and then = adding multiple layers of effects only makes it worse. >=20 > I would have converted the movie to a frame based format like ProRes = or an equivalent and then added the layers of effects. >=20 > At those large frame sizes I think it would make the difference. >=20 > My rule of thumb is that AVCHD, h264, HEVC are all fine for shooting = and delivery, but I WANT ACTUAL FRAMES when I edit. >=20 > Good Luck. > --=20 > =09 > Benny Christensen Editor > 117 N.W. 142nd Street > Edmond, OK 73013 > t (405) 858-0700 | m (405) 401-2070 > e benny@producersplayhouse.com > w www.producersplayhouse.com > = = >=20 >> Jim Curtis February 28, 2018 at 2:47 = PM >> Hi RJ, >>=20 >> As you probably know, H.264 can accommodate varying bit-rates, and as = I mentioned already, he lower the bit rate, the more the CPU has to work = to decompress the video on the fly. >>=20 >> I=E2=80=99m not familiar with the "HEVC Main 10 BT2020 HDR codec=E2=80=9D= unless that just happens to be invisible to me. The only time I dive = deep into encoder settings is when I get specifications from an ad = distro like AdStream or HDFastChannel, etc. >>=20 >> I call video compression / decompression one of =E2=80=9Cthe black = arts.=E2=80=9D A lot of it is magic, as far as I know. >>=20 >> Ae will tell you if you=E2=80=99re in a 16-bit or 32-bit project and = you apply an effect that=E2=80=99s only 8 or 16-bit.=20 >>=20 >> In Pr, you can tell which of the effects are 32-bit color (or GPU = accelerated or YUV) by the icons to the right of the name in the Effects = Tab. This is why, if I can do projects in Pr as opposed to Ae, I choose = Pr to make use of my Titan GPU.=20 >>=20 >> There are ways to purge RAM without restarting. There are some = utilities for this (like MemoryClean), and you can do it in the Terminal = with sudo purge . You can run those without quitting Pr. >>=20 >> The =E2=80=9Cnoise=E2=80=9D you mention might be layers of = compression artifacts. You might have better luck with your layering and = noise if you transcoded your files to a lightly compressed intraframe = format like ProRes4444 or DNxHR 444. That would also take stress off a = CPU decoding multiple layers of Long-GOP. >>=20 >> I have no experience with Resolve or FCPX. So, I can=E2=80=99t help = with that question. >>=20 >> As for stability and Pr, CC17 and CC18 have been the most stable for = me. I don=E2=80=99t think the OS has that much to do with it. I think = most of the past issues were in the Adobe code. I have one client who = runs CC18 on Windows machines, and they=E2=80=99ve been more = problematic, but my anecdote is hardly universal. >>=20 >> Prior builds of Pr used to be bad at corrupting their own = preferences, render and cache files. I haven=E2=80=99t noticed that = nearly as much in the last two major releases. Most of the issues I have = with Pr in the last couple of years have been due to corrupt media, = corrupt sequences, corrupt projects, and corrupt plug in instances - all = of which were easily fixed, once I=E2=80=99d figured out what the = culprit was. >>=20 >> About the only complaint I have now is that the Dynamic Link between = Ae and Pr can become unlinked as I switch around projects, and that the = DL to AME is pretty flakey some times from either Pr and Ae. And I = suspect that=E2=80=99s also a code problem, not due to OSX. My other = complaint has been aired on this forum by many others, that Ae seems to = render less efficiently than it did going back to Ae CC14. Most of my Ae = crashes now are either plug-in or GPU related. >>=20 >>=20 >>=20 >>=20 >>=20 >> +---End of message---+ >> To unsubscribe send any message to = >=20 --Apple-Mail=_57225450-B49F-4AFF-9796-40A6B3700093 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=utf-8 Thank you Benny=E2=80=A6

Does any flavor of ProRes support the = HDR requirements? I would certainly transcode. I just thought ProRes was = limited to non-HDR (0-1024 luminance range) workflows.

Thanks


On = Feb 28, 2018, at 4:12 PM, Benny Christensen <AE-List@media-motion.tv> wrote:

As far as I can see = part=20 of the problem is trying to do complex computations on high res h264=20 files to begin with.

You are adding computational overhead just to edit the frames and then=20= adding multiple layers of effects only makes it worse.

I would have converted the movie to a frame based format like ProRes or=20= an equivalent and then added the layers of effects.

At those large frame sizes I think it would make the difference.

My rule of thumb is that AVCHD, h264, HEVC are all fine for shooting and delivery, but I WANT ACTUAL FRAMES when I edit.

Good Luck.
--
=20 =20 =20 =20
<PP Logo = vertical sm.png>
Benny = Christensen Editor
117=20= N.W. 142nd Street
Edmond, OK 73013
t (405) 858-0700 | m (405) 401-2070
e benny@producersplayhouse.com
 w www.producersplayhouse.com
<fb-c.jpg>= <in-c.jpg>= <youtube-c.jp= g> =09


February 28, 2018 at 2:47 PM
Hi RJ,

As you=20 probably know, H.264 can accommodate varying bit-rates, and as I=20 mentioned already, he lower the bit rate, the more the CPU has to work=20= to decompress the video on the fly.

I=E2=80=99= m not familiar with the=20 "HEVC Main 10 BT2020 HDR codec=E2=80=9D unless that just happens to be = invisible to me. The only time I dive deep into encoder settings is when I get=20= specifications from an ad distro like AdStream or HDFastChannel, etc.

I call video compression / decompression one of =E2=80=9Cthe black = arts.=E2=80=9D A lot=20 of it is magic, as far as I know.

Ae will = tell you if you=E2=80=99re in a 16-bit or 32-bit project and you apply an effect that=E2=80=99s only 8 = or=20 16-bit.

In Pr, you can tell which of the = effects are 32-bit=20 color (or GPU accelerated or YUV) by the icons to the right of the name=20= in the Effects Tab. This is why, if I can do projects in Pr as opposed=20= to Ae, I choose Pr to make use of my Titan GPU.

There are ways=20 to purge RAM without restarting. There are some utilities for this=20 (like MemoryClean), and you can do it in the Terminal with sudo purge .=20= You can run those without quitting Pr.

The = =E2=80=9Cnoise=E2=80=9D you mention=20 might be layers of compression artifacts. You might have better luck=20 with your layering and noise if you transcoded your files to a lightly=20= compressed intraframe format like ProRes4444 or DNxHR 444. That would=20= also take stress off a CPU decoding multiple layers of Long-GOP.

I have no experience with Resolve or FCPX. So, I can=E2=80=99t help = with that=20 question.

As for stability and Pr, CC17 and = CC18 have been the=20 most stable for me. I don=E2=80=99t think the OS has that much to do = with it. I think most of the past issues were in the Adobe code. I have one=20 client who runs CC18 on Windows machines, and they=E2=80=99ve been more=20= problematic, but my anecdote is hardly universal.

Prior builds of Pr used to be bad at corrupting their own preferences, render and cache files. I haven=E2=80=99t noticed that nearly as much in the last two = major=20 releases. Most of the issues I have with Pr in the last couple of years have been due to corrupt media, corrupt sequences, corrupt projects,=20 and corrupt plug in instances - all of which were easily fixed, once = I=E2=80=99d figured out what the culprit was.

About = the only complaint I=20 have now is that the Dynamic Link between Ae and Pr can become unlinked=20= as I switch around projects, and that the DL to AME is pretty flakey=20 some times from either Pr and Ae. And I suspect that=E2=80=99s also a = code=20 problem, not due to OSX. My other complaint has been aired on this=20 forum by many others, that Ae seems to render less efficiently than it=20= did going back to Ae CC14. Most of my Ae crashes now are either plug-in or GPU related.





+---End of=20 message---+
To unsubscribe send any message to=20 <ae-list-off@media-motion.t= v>


= --Apple-Mail=_57225450-B49F-4AFF-9796-40A6B3700093--