Mailing List AE-List@media-motion.tv — Message #63764
From: email blanca <AE-List@media-motion.tv>
Subject: Re: [AE] Premiere with UHD HDR10 material.
Date: Wed, 28 Feb 2018 16:26:25 -0500
To: After Effects Mail List <AE-List@media-motion.tv>
Thank you Benny…

Does any flavor of ProRes support the HDR requirements? I would certainly transcode. I just thought ProRes was limited to non-HDR (0-1024 luminance range) workflows.

Thanks


On Feb 28, 2018, at 4:12 PM, Benny Christensen <AE-List@media-motion.tv> wrote:

As far as I can see part of the problem is trying to do complex computations on high res h264 files to begin with.

You are adding computational overhead just to edit the frames and then adding multiple layers of effects only makes it worse.

I would have converted the movie to a frame based format like ProRes or an equivalent and then added the layers of effects.

At those large frame sizes I think it would make the difference.

My rule of thumb is that AVCHD, h264, HEVC are all fine for shooting and delivery, but I WANT ACTUAL FRAMES when I edit.

Good Luck.
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February 28, 2018 at 2:47 PM
Hi RJ,

As you probably know, H.264 can accommodate varying bit-rates, and as I mentioned already, he lower the bit rate, the more the CPU has to work to decompress the video on the fly.

I’m not familiar with the "HEVC Main 10 BT2020 HDR codec” unless that just happens to be invisible to me. The only time I dive deep into encoder settings is when I get specifications from an ad distro like AdStream or HDFastChannel, etc.

I call video compression / decompression one of “the black arts.” A lot of it is magic, as far as I know.

Ae will tell you if you’re in a 16-bit or 32-bit project and you apply an effect that’s only 8 or 16-bit.

In Pr, you can tell which of the effects are 32-bit color (or GPU accelerated or YUV) by the icons to the right of the name in the Effects Tab. This is why, if I can do projects in Pr as opposed to Ae, I choose Pr to make use of my Titan GPU.

There are ways to purge RAM without restarting. There are some utilities for this (like MemoryClean), and you can do it in the Terminal with sudo purge . You can run those without quitting Pr.

The “noise” you mention might be layers of compression artifacts. You might have better luck with your layering and noise if you transcoded your files to a lightly compressed intraframe format like ProRes4444 or DNxHR 444. That would also take stress off a CPU decoding multiple layers of Long-GOP.

I have no experience with Resolve or FCPX. So, I can’t help with that question.

As for stability and Pr, CC17 and CC18 have been the most stable for me. I don’t think the OS has that much to do with it. I think most of the past issues were in the Adobe code. I have one client who runs CC18 on Windows machines, and they’ve been more problematic, but my anecdote is hardly universal.

Prior builds of Pr used to be bad at corrupting their own preferences, render and cache files. I haven’t noticed that nearly as much in the last two major releases. Most of the issues I have with Pr in the last couple of years have been due to corrupt media, corrupt sequences, corrupt projects, and corrupt plug in instances - all of which were easily fixed, once I’d figured out what the culprit was.

About the only complaint I have now is that the Dynamic Link between Ae and Pr can become unlinked as I switch around projects, and that the DL to AME is pretty flakey some times from either Pr and Ae. And I suspect that’s also a code problem, not due to OSX. My other complaint has been aired on this forum by many others, that Ae seems to render less efficiently than it did going back to Ae CC14. Most of my Ae crashes now are either plug-in or GPU related.





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