From: "Chris Zwar" Received: from mail-pf0-f177.google.com ([209.85.192.177] verified) by media-motion.tv (CommuniGate Pro SMTP 6.1.0) with ESMTPS id 6438163 for AE-List@media-motion.tv; Thu, 19 Apr 2018 01:42:43 +0200 Received: by mail-pf0-f177.google.com with SMTP id p6so1687586pfn.4 for ; Wed, 18 Apr 2018 16:48:19 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=chriszwar-com.20150623.gappssmtp.com; s=20150623; h=from:mime-version:subject:date:references:to:in-reply-to:message-id; bh=2/FD9Ing3iYce/it+scL2Hare74ttioAUA7lCKWLfFc=; b=rtHImNyYq7ApfMdvPp0It5waGoPw6avkoP7X7UQsSOAePtGDou2TqUdx20Zs0vaEQ9 BpMWC0y/oHigKEMU7xRG52Eh6XR2xwZ3ZOIVsJF60x5DRrSAbLK7ACUHbmNMkuoi/Imd 1IktT98PkB/GypcPce2SmWaoOU6kmp8Cmii/IQDtNfYkPzejG08u/iGJYo/n/IrVWx01 d0JSi1taR0jSIDg2KWyE3btwMSag20UewDzuUZ3f/Mh+o4zrRULvz/VKPli+0HMVODgj 1UTzIsc//ywlvP00M6H4GUWVLr7PUkPGWRuSnOKyYVp44/BdiJmZXRjknbEAV6LBMHOu nD8g== X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:from:mime-version:subject:date:references:to :in-reply-to:message-id; bh=2/FD9Ing3iYce/it+scL2Hare74ttioAUA7lCKWLfFc=; b=VUkXIo06bbPyvjSEJ8XCnpH6eXLk0bzt572fSS+XUyy6rRgCKsohqhDipmOU01ppFd dZ2AX9KPNTx48C9f96K1BODb5RBlQ1+iNeE6x1uD1y5dDDn22jqjHQqluzTJ7eCG/w6k shrSf9J6QCE0PBPld6oSlaN1vqJnwdLbFneinOi6NrNNgX84PRKax/PBUsg8nozw6tP/ Q713sTdHQv9V9CLZKMyYZuaJm6UmQJyvEMdaU2vFj14MjwS2DPV4XDqNFT044kwQktVo TVe4orr50WQECeQVoDelqxe8+7e2ihSmtE+hOp6evrYwhlTpn8HgypeWTmJOtFhyIY8P WHTg== X-Gm-Message-State: ALQs6tB6iUacjXZ6TTqdHw8VN5E+hA0BHXNMxFc6Pirnm6aQKjWmFkT0 LudPNIq7Mv/1ioIsefQMfpppHtHQD6I= X-Google-Smtp-Source: AIpwx4+vnjpBQqYZnDfW8+3Ej3rE53vNs+euVVjxtiNSBhe/Ui7C3LJ5SgEqkyZnkFY0RHnurfKNIg== X-Received: by 10.98.222.198 with SMTP id h189mr3670676pfg.143.1524095297333; Wed, 18 Apr 2018 16:48:17 -0700 (PDT) Return-Path: Received: from [192.168.3.137] (220-244-139-34.static.tpgi.com.au. [220.244.139.34]) by smtp.gmail.com with ESMTPSA id k70sm4969807pga.72.2018.04.18.16.48.15 for (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Wed, 18 Apr 2018 16:48:16 -0700 (PDT) Content-Type: multipart/alternative; boundary="Apple-Mail=_4D7ECB6B-6B8D-4767-BC36-D186372B2BA0" Mime-Version: 1.0 (Mac OS X Mail 11.3 \(3445.6.18\)) Subject: Re: [AE] Bounce particles off OBJ Date: Thu, 19 Apr 2018 09:48:12 +1000 References: To: After Effects Mail List In-Reply-To: Message-Id: X-Mailer: Apple Mail (2.3445.6.18) --Apple-Mail=_4D7ECB6B-6B8D-4767-BC36-D186372B2BA0 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=utf-8 Thanks to both of you for the suggestions. Out of curiosity I fired up = Character Animator for the first time, but I didn=E2=80=99t find it = quick or easy to set up particles. I=E2=80=99ve never used it before so = it=E2=80=99s all new to me, but from looking online I think the = resolution for both CA and Newton is too low for what I=E2=80=99m = looking for. And the look I=E2=80=99m interested in is definitely 3D = displacement including the Z axis. But it=E2=80=99s a great tip for = future mograph applications where I=E2=80=99m wanting to animate text or = images using physics. I=E2=80=99ve had fun playing with Newton in the = past but don=E2=80=99t own it, and it=E2=80=99s always preferable to = look for solutions that don=E2=80=99t involve buying something new. I left some tests running overnight using Re:Map to unwrap the 3D = object, comp 2D particles made using particular on top, then re-wrapping = to 3D. This has worked quite well and is probably good enough for what = I=E2=80=99m doing. While I seem to have found a solution using a 2D fudge, I=E2=80=99m = still interested to hear from someone with knowledge of other particle = systems. Are xParticles and n Particles capable of having particles = slide over the surface of a 3D model? Or if I=E2=80=99m looking for = something closer to a fluid sim (liquid pouring over an object), is = RealFlow the way to go? =20 > On 18 Apr 2018, at 10:29 am, Brian Maffitt = wrote: >=20 > Might sound crazy but look at character animator. It has particle = emitters as well as physics that allow particles to bounce off of other = layers (and each other).=20 >=20 > On Tue, Apr 17, 2018 at 8:26 PM Rachel Max > wrote: > Take a look at Newton . >=20 > Cheers, > Rachel >=20 >=20 >> On Apr 17, 2018, at 5:21 PM, Chris Zwar > wrote: >>=20 >> I=E2=80=99m working on a project where I=E2=80=99d like to have = particles falling down and bounce/slide off an obj - think of rain = falling down and then running off an object, eg a car or an umbrella. >> I=E2=80=99m not sure there=E2=80=99s a solution to do this in AE, but = any suggestions? Both Particular and Stardust can emit from an obj, but = particles can=E2=80=99t bounce or slide off of one. >>=20 >> I think I can fudge the old foam effect with a flow map to get about = 50% of the way there, but am looking for something better. >>=20 >> I=E2=80=99m also looking at a fudge using Re:Map and a UV pass of the = object. This may work, but again looking for options. >>=20 >> I don=E2=80=99t know much about platforms outside of AE, but if I = wanted to look elsewhere can anyone suggest a solution. Am I looking = for x particle in cinema, or something in maya, etc? >>=20 >> Cheers, >>=20 >>=20 >> -Chris >> +---End of message---+ >> To unsubscribe send any message to > >=20 --Apple-Mail=_4D7ECB6B-6B8D-4767-BC36-D186372B2BA0 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=utf-8 Thanks to both of you for the suggestions.  Out of = curiosity I fired up Character Animator for the first time, but I = didn=E2=80=99t find it quick or easy to set up particles.  I=E2=80=99= ve never used it before so it=E2=80=99s all new to me, but from looking = online I think the resolution for both CA and Newton is too low for what = I=E2=80=99m looking for.  And the look I=E2=80=99m interested in is = definitely 3D displacement including the Z axis.  But it=E2=80=99s = a great tip for future mograph applications where I=E2=80=99m wanting to = animate text or images using physics.  I=E2=80=99ve had fun playing = with Newton in the past but don=E2=80=99t own it, and it=E2=80=99s = always preferable to look for solutions that don=E2=80=99t involve = buying something new.

I left some tests running overnight using Re:Map to unwrap = the 3D object, comp 2D particles made using particular on top, then = re-wrapping to 3D.  This has worked quite well and is probably good = enough for what I=E2=80=99m doing.

While I seem to have found a solution = using a 2D fudge, I=E2=80=99m still interested to hear from someone with = knowledge of other particle systems.  Are xParticles and n = Particles capable of having particles slide over the surface of a 3D = model?  Or if I=E2=80=99m looking for something closer to a fluid = sim (liquid pouring over an object), is RealFlow the way to go? =  

On 18 Apr 2018, at 10:29 am, Brian Maffitt = <AE-List@media-motion.tv> wrote:

Might sound crazy but look at character = animator. It has particle emitters as well as physics that allow = particles to bounce off of other layers (and each other). 

On Tue, Apr 17, = 2018 at 8:26 PM Rachel Max <AE-List@media-motion.tv> wrote:
Take a look at Newton.

Cheers,
Rachel


On Apr = 17, 2018, at 5:21 PM, Chris Zwar <AE-List@media-motion.tv> wrote:

I=E2=80=99m working on a project where I=E2=80=99= d like to have particles falling down and bounce/slide off an obj - = think of rain falling down and then running off an object, eg a car or = an umbrella.
I=E2=80=99m not sure there=E2=80=99s a = solution to do this in AE, but any suggestions?  Both Particular = and Stardust can emit from an obj, but particles can=E2=80=99t bounce or = slide off of one.

I think I can fudge the = old foam effect with a flow map to get about 50% of the way there, but = am looking for something better.

I=E2=80=99m = also looking at a fudge using Re:Map and a UV pass of the object.  = This may work, but again looking for options.

I don=E2=80=99t know much about platforms outside of AE, but = if I wanted to look elsewhere can anyone suggest a solution.  Am I = looking for x particle in cinema, or something in maya, etc?

Cheers,


-Chris
+---End of message---+
To = unsubscribe send any message to <ae-list-off@media-motion.tv>


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