From: "Warren Heaton" Received: from pv38p41im-ztdg02071201.me.com ([17.133.179.24] verified) by media-motion.tv (CommuniGate Pro SMTP 6.1.0) with ESMTPS id 6438644 for AE-List@media-motion.tv; Thu, 19 Apr 2018 16:06:35 +0200 Received: from process-dkim-sign-daemon.pv38p41im-ztdg02071201.me.com by pv38p41im-ztdg02071201.me.com (Oracle Communications Messaging Server 8.0.1.2.20170607 64bit (built Jun 7 2017)) id <0P7F00F00R7L4Y00@pv38p41im-ztdg02071201.me.com> for AE-List@media-motion.tv; Thu, 19 Apr 2018 14:11:53 +0000 (GMT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=me.com; s=04042017; t=1524147113; bh=bG8FAjSAGVHHCVXhVR4G1MtfyRqxa+V3cfKdAvsDLNo=; h=From:Content-type:MIME-version:Subject:Date:To:Message-id; b=enyyke+kWyCYjz6tCd5B+rQW9jVrv9UdQKbmVX9eKBYpZHfkN/f8iuKoN4ANOS8lM GL7PqG5WBdU1tEc1IvBFBgXeA85pyn4xOF0PLajnKV9tl87w99DZDeJMcccka7wGxO gRbrM41XQQYYpijtpvphwD5m1hxlK2VNUwBN1LMaNR59Yc1hhNvLR/Xw58hFtGlX6N AFjeiy+bVf7hPsrYocLhb4q+dMrDvm7casY6c3dNuYachI8Mpea3UYv8nKSD60zKfT 56Ei3mmW0/wEGA203RlsVvyzWCQWzmyezZnJgvsnU/E5QnrmuLHGFSb1MJPwgu2v/Z WTwzf02z+g64w== Received: from icloud.com ([127.0.0.1]) by pv38p41im-ztdg02071201.me.com (Oracle Communications Messaging Server 8.0.1.2.20170607 64bit (built Jun 7 2017)) with ESMTPSA id <0P7F00MHGRFRRG50@pv38p41im-ztdg02071201.me.com> for AE-List@media-motion.tv; Thu, 19 Apr 2018 14:11:53 +0000 (GMT) X-Proofpoint-Virus-Version: vendor=fsecure engine=2.50.10432:,, definitions=2018-04-19_05:,, signatures=0 X-Proofpoint-Spam-Details: rule=notspam policy=default score=0 spamscore=0 clxscore=1015 suspectscore=2 malwarescore=0 phishscore=0 adultscore=0 bulkscore=0 classifier=spam adjust=0 reason=mlx scancount=1 engine=8.0.1-1707230000 definitions=main-1804190127 Content-type: multipart/alternative; boundary="Apple-Mail=_84AF9FB8-4BF9-49B7-B4AA-54899D8D7D1E" MIME-version: 1.0 (Mac OS X Mail 10.3 \(3273\)) Subject: Re: [AE] Bounce particles off OBJ Date: Wed, 18 Apr 2018 21:42:54 -0700 References: To: After Effects Mail List In-reply-to: Message-id: <202C9088-1CD7-4D9A-8231-77F0C05693A3@me.com> X-Mailer: Apple Mail (2.3273) --Apple-Mail=_84AF9FB8-4BF9-49B7-B4AA-54899D8D7D1E Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=utf-8 In Character Animator, open the project with the ducks that shoot out of = the cannon. I forget the name of it, but it=E2=80=99s the last of the = tutorial projects. It=E2=80=99s sounding like you may need to be using Cinema 4D for this. -Warren > On Apr 18, 2018, at 4:48 PM, Chris Zwar = wrote: >=20 > Thanks to both of you for the suggestions. Out of curiosity I fired = up Character Animator for the first time, but I didn=E2=80=99t find it = quick or easy to set up particles. I=E2=80=99ve never used it before so = it=E2=80=99s all new to me, but from looking online I think the = resolution for both CA and Newton is too low for what I=E2=80=99m = looking for. And the look I=E2=80=99m interested in is definitely 3D = displacement including the Z axis. But it=E2=80=99s a great tip for = future mograph applications where I=E2=80=99m wanting to animate text or = images using physics. I=E2=80=99ve had fun playing with Newton in the = past but don=E2=80=99t own it, and it=E2=80=99s always preferable to = look for solutions that don=E2=80=99t involve buying something new. >=20 > I left some tests running overnight using Re:Map to unwrap the 3D = object, comp 2D particles made using particular on top, then re-wrapping = to 3D. This has worked quite well and is probably good enough for what = I=E2=80=99m doing. >=20 > While I seem to have found a solution using a 2D fudge, I=E2=80=99m = still interested to hear from someone with knowledge of other particle = systems. Are xParticles and n Particles capable of having particles = slide over the surface of a 3D model? Or if I=E2=80=99m looking for = something closer to a fluid sim (liquid pouring over an object), is = RealFlow the way to go? =20 >=20 >> On 18 Apr 2018, at 10:29 am, Brian Maffitt > wrote: >>=20 >> Might sound crazy but look at character animator. It has particle = emitters as well as physics that allow particles to bounce off of other = layers (and each other).=20 >>=20 >> On Tue, Apr 17, 2018 at 8:26 PM Rachel Max > wrote: >> Take a look at Newton . >>=20 >> Cheers, >> Rachel >>=20 >>=20 >>> On Apr 17, 2018, at 5:21 PM, Chris Zwar > wrote: >>>=20 >>> I=E2=80=99m working on a project where I=E2=80=99d like to have = particles falling down and bounce/slide off an obj - think of rain = falling down and then running off an object, eg a car or an umbrella. >>> I=E2=80=99m not sure there=E2=80=99s a solution to do this in AE, = but any suggestions? Both Particular and Stardust can emit from an obj, = but particles can=E2=80=99t bounce or slide off of one. >>>=20 >>> I think I can fudge the old foam effect with a flow map to get about = 50% of the way there, but am looking for something better. >>>=20 >>> I=E2=80=99m also looking at a fudge using Re:Map and a UV pass of = the object. This may work, but again looking for options. >>>=20 >>> I don=E2=80=99t know much about platforms outside of AE, but if I = wanted to look elsewhere can anyone suggest a solution. Am I looking = for x particle in cinema, or something in maya, etc? >>>=20 >>> Cheers, >>>=20 >>>=20 >>> -Chris >>> +---End of message---+ >>> To unsubscribe send any message to > >>=20 >=20 --Apple-Mail=_84AF9FB8-4BF9-49B7-B4AA-54899D8D7D1E Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=utf-8


In Character Animator, open the project = with the ducks that shoot out of the cannon.  I forget the name of = it, but it=E2=80=99s the last of the tutorial projects.

It=E2=80=99s sounding = like you may need to be using Cinema 4D for this.

-Warren





On = Apr 18, 2018, at 4:48 PM, Chris Zwar <AE-List@media-motion.tv> wrote:

Thanks to both of you = for the suggestions.  Out of curiosity I fired up Character = Animator for the first time, but I didn=E2=80=99t find it quick or easy = to set up particles.  I=E2=80=99ve never used it before so it=E2=80=99= s all new to me, but from looking online I think the resolution for both = CA and Newton is too low for what I=E2=80=99m looking for.  And the = look I=E2=80=99m interested in is definitely 3D displacement including = the Z axis.  But it=E2=80=99s a great tip for future mograph = applications where I=E2=80=99m wanting to animate text or images using = physics.  I=E2=80=99ve had fun playing with Newton in the past but = don=E2=80=99t own it, and it=E2=80=99s always preferable to look for = solutions that don=E2=80=99t involve buying something new.

I left some tests = running overnight using Re:Map to unwrap the 3D object, comp 2D = particles made using particular on top, then re-wrapping to 3D. =  This has worked quite well and is probably good enough for what = I=E2=80=99m doing.

While I seem to have found a solution using a 2D fudge, I=E2=80= =99m still interested to hear from someone with knowledge of other = particle systems.  Are xParticles and n Particles capable of having = particles slide over the surface of a 3D model?  Or if I=E2=80=99m = looking for something closer to a fluid sim (liquid pouring over an = object), is RealFlow the way to go?  

On 18 Apr 2018, at 10:29 am, Brian Maffitt <AE-List@media-motion.tv> wrote:

Might sound crazy but look at character = animator. It has particle emitters as well as physics that allow = particles to bounce off of other layers (and each other). 

On Tue, Apr 17, = 2018 at 8:26 PM Rachel Max <AE-List@media-motion.tv> wrote:
Take a look at Newton.

Cheers,
Rachel


On Apr = 17, 2018, at 5:21 PM, Chris Zwar <AE-List@media-motion.tv> wrote:

I=E2=80=99m working on a project where I=E2=80=99= d like to have particles falling down and bounce/slide off an obj - = think of rain falling down and then running off an object, eg a car or = an umbrella.
I=E2=80=99m not sure there=E2=80=99s a = solution to do this in AE, but any suggestions?  Both Particular = and Stardust can emit from an obj, but particles can=E2=80=99t bounce or = slide off of one.

I think I can fudge the = old foam effect with a flow map to get about 50% of the way there, but = am looking for something better.

I=E2=80=99m = also looking at a fudge using Re:Map and a UV pass of the object.  = This may work, but again looking for options.

I don=E2=80=99t know much about platforms outside of AE, but = if I wanted to look elsewhere can anyone suggest a solution.  Am I = looking for x particle in cinema, or something in maya, etc?

Cheers,


-Chris
+---End of message---+
To = unsubscribe send any message to <ae-list-off@media-motion.tv>



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