From: "angie@angietaylor.co.uk" Received: from douglas-mail.footholds.net ([188.65.117.77] verified) by media-motion.tv (CommuniGate Pro SMTP 6.1.0) with ESMTPS id 6458600 for AE-List@media-motion.tv; Fri, 01 Jun 2018 09:32:30 +0200 Received: from [81.155.40.155] (port=64838 helo=[192.168.1.201]) by douglas.footholds.net with esmtps (TLSv1.2:ECDHE-RSA-AES256-GCM-SHA384:256) (Exim 4.91) (envelope-from ) id 1fOeep-00ByXx-72 for AE-List@media-motion.tv; Fri, 01 Jun 2018 08:39:33 +0100 Content-Type: multipart/alternative; boundary=Apple-Mail-01AA217B-C7E7-45CF-A8F1-FD8835242176 Content-Transfer-Encoding: 7bit Mime-Version: 1.0 (1.0) Date: Fri, 1 Jun 2018 08:28:29 +0100 Message-Id: Subject: Re: [AE] tricky figure animation References: In-Reply-To: To: After Effects Mail List X-Mailer: iPhone Mail (15E216) X-OutGoing-Spam-Status: No, score=-2.6 X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - douglas.footholds.net X-AntiAbuse: Original Domain - media-motion.tv X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - angietaylor.co.uk X-Get-Message-Sender-Via: douglas.footholds.net: acl_c_recent_authed_mail_ips_text_entry: -unknown-@angietaylor.co.uk|angietaylor.co.uk X-Authenticated-Sender: douglas.footholds.net: -unknown-@angietaylor.co.uk X-Source: X-Source-Args: X-Source-Dir: --Apple-Mail-01AA217B-C7E7-45CF-A8F1-FD8835242176 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable Hi Jarret, What are you using to do the animation. Have you tried Rubberhose? It=E2=80=99= s ideal for this kind of stuff. If you use the Puppet pin option you can als= o choose whether the arms go in front or behind the character: http://www.battleaxe.co/rh2-build-rubberpin Angie Sent from my iPhone > On 31 May 2018, at 15:18, Jarret Langmeire wrote= : >=20 > Hi everyone, >=20 > I've got a really tricky (to me anyhow) situation where I have to animate s= ome figures which are in a style similar to the international symbols figure= s. On the face of it, it sounds really simply but if you take a look at this= short test you'll see what the problem is: > https://www.dropbox.com/s/d2iet07vk0muozu/Figure.mp4?dl=3D0=20 > The animated figure show's how I've solved it whilst the static figure on t= he right is the character style I need to achieve and the frame in the lower= left is the overall style. >=20 > Basically the figure consists of black outlines, not solid black fill. It'= s all fine until the arms (for example) cross in front of the body. I've com= e up with a solution but once the whole thing gets rigged for character anim= ation it's going to start turning into a bit of a pain, especially given tha= t there are different characters, different angles etc.=20 >=20 > I've uploaded a copy of the project if you're interested in taking a look t= o see if you can come up with a more elegant and more streamlined solution:=20= > https://www.dropbox.com/sh/sl7cdssn2uu87n7/AAA_Xkib9VQhbc48kHlSU4yja?dl=3D= 0 >=20 > As ever, any advice will be hugely appreciated and you'll be saving a fell= ow animator from too many hours without sleep (and Westworld). >=20 > Thanks very much >=20 > Jarret --Apple-Mail-01AA217B-C7E7-45CF-A8F1-FD8835242176 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
Hi Jarret,

What are you u= sing to do the animation. Have you tried Rubberhose? It=E2=80=99s ideal for t= his kind of stuff. If you use the Puppet pin option you can also choose whet= her the arms go in front or behind the character:
http://www.battleaxe.co/rh2-build-ru= bberpin

Angie

Sent from my iPhone

On 31 May 2018, at 15:18, Jarret Langmeire <AE-List@media-motion.tv> wrote:

Hi everyone,

I've got a really tricky (to me anyhow) situation where I have to ani= mate some figures which are in a style similar to the international symbols f= igures. On the face of it, it sounds really simply but if you take a look at= this short test you'll see what the problem is:
The animated fig= ure show's how I've solved it whilst the static figure on the right is the c= haracter style I need to achieve and the frame in the lower left is the over= all style.

Basically the figure consists of black o= utlines, not solid black fill. It's all fine until the arms (for example) cr= oss in front of the body. I've come up with a solution but once the whole th= ing gets rigged for character animation it's going to start turning into a b= it of a pain, especially given that there are different characters, differen= t angles etc. 

I've uploaded a copy of the pro= ject if you're interested in taking a look to see if you can come up with a m= ore elegant and more streamlined solution: 

As ever, any advice will be hugely appreciated and y= ou'll be saving a fellow animator from too many hours without sleep (and Wes= tworld).

Thanks very much

= Jarret
= --Apple-Mail-01AA217B-C7E7-45CF-A8F1-FD8835242176--