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> I'm not sure why this would be a design flaw
I strongly disagree. Not having an option to fall back to CPU is a fatal design flaw especially since it appears from the evidence thus far that plenty of currently level tech projects are DOA due to it.
-----Original Message-----
From: After Effects Mail List <AE-List@media-motion.tv>
Sent: Sunday, June 24, 2018 7:17 AM
To: After Effects Mail List <AE-List@media-motion.tv>
Subject: Re: [AE] VR Tools GPU/CPU VRAM limitations
Stephen van Vuuren wrote:
>Interesting. But I doubt it's true since the VR Tools cannot work at
>all
wi= th GPU acceleration >turned off unlike Premiere's implementation. I suspect = they are using the engine differently.
>
>And if it were frame buffer by layer, in AE it's easy to have 5 or 10
layer= s in a very simple >project vs. Premiere. 50 or more layers is still common = in AE. You would a graphic card of >50GB+ of VRAM (which don't exist). That = would be a fatal, dead on arrival design flaw.
I'm not sure why this would be a design flaw. This is the VRAM needed to do things in real time. Less VRAM means frames need to be shuttled in and out of VRAM, which takes longer, and you will not get real-time playback, that's all. You don't need 50GB+ to handle 50 layers. You'll just have to render before you can get smooth playback.
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