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FYI... the Boris Continuum VR filters use GPU but also have a CPU fall over mode. So currently less likely to produce GPU related errors when stacking effects or working on a system with limited GPU.
Sent from my iPhone
> On Jun 24, 2018, at 7:16 AM, Jarle Leirpoll <AE-List@media-motion.tv> wrote:
>
> Stephen van Vuuren wrote:
>> Interesting. But I doubt it's true since the VR Tools cannot work at all
> wi= th GPU acceleration >turned off unlike Premiere's implementation. I
> suspect = they are using the engine differently.
>>
>> And if it were frame buffer by layer, in AE it's easy to have 5 or 10
> layer= s in a very simple >project vs. Premiere. 50 or more layers is still
> common = in AE. You would a graphic card of >50GB+ of VRAM (which don't
> exist). That = would be a fatal, dead on arrival design flaw.
>
> I'm not sure why this would be a design flaw. This is the VRAM needed to do
> things in real time. Less VRAM means frames need to be shuttled in and out
> of VRAM, which takes longer, and you will not get real-time playback, that's
> all. You don't need 50GB+ to handle 50 layers. You'll just have to render
> before you can get smooth playback.
>
>
>
> +---End of message---+
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