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Maybe a typo, but you both mean āfail over modeā not āfall over modeā. The latter is what happens to old folks!
;)
Sent from my iPad
> On Jun 25, 2018, at 11:46 AM, Ross Shain <AE-List@media-motion.tv> wrote:
>
> FYI... the Boris Continuum VR filters use GPU but also have a CPU fall over mode. So currently less likely to produce GPU related errors when stacking effects or working on a system with limited GPU.
>
> Sent from my iPhone
>
>> On Jun 24, 2018, at 7:16 AM, Jarle Leirpoll <AE-List@media-motion.tv> wrote:
>>
>> Stephen van Vuuren wrote:
>>> Interesting. But I doubt it's true since the VR Tools cannot work at all
>> wi= th GPU acceleration >turned off unlike Premiere's implementation. I
>> suspect = they are using the engine differently.
>>>
>>> And if it were frame buffer by layer, in AE it's easy to have 5 or 10
>> layer= s in a very simple >project vs. Premiere. 50 or more layers is still
>> common = in AE. You would a graphic card of >50GB+ of VRAM (which don't
>> exist). That = would be a fatal, dead on arrival design flaw.
>>
>> I'm not sure why this would be a design flaw. This is the VRAM needed to do
>> things in real time. Less VRAM means frames need to be shuttled in and out
>> of VRAM, which takes longer, and you will not get real-time playback, that's
>> all. You don't need 50GB+ to handle 50 layers. You'll just have to render
>> before you can get smooth playback.
>>
>>
>>
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