Sorry Jim -I will let our people know this installer has been hard find.Â
I'd be curious to hear your thoughts as well. An important thing to note about the Mocha Camera Solver is it only uses tracked planes for solves. The solves will really only be good if you know how to use Mocha and firmly grasp the general strengths of planar tracking and using multi-shapes to avoid occlusions & reflections.Â
Before doing the solve and exporting, make sure that your selected surfaces are aligned. The surface alignment will translate into the 3D Null positions. (5 for each selected Mocha surface). What you are producing is a very light weight "plane cloud" ... a solve for each tracked surface corner vs a point cloud.Â
IMO - Mocha's solver does not really replace a full blown 3D tracker, as the solve is light weight and will not be mathematically correct for detailed CGI compositing. In other words, since the solve is based on very minimal data, the camera and plane can be accurate but the overall scene might not be fully correct. Where it is useful, is when other 3D solvers fail and you need a simple 3D solve for set extensions, motion graphics, etc.Â
On related note - as a gag/workaround, if you have a shot that the AE camera tracker is not handling well. Sometimes you can do a quick Mocha planar track and render a texture graphic on the clip. Then re-run it through the AE camera tracker. So if there are out-of-focus areas or lots of reflections, you can use Mocha's regular planar tracking to help.Â
Teddy - to be clear, no matte if you are running the Mocha Pro standalone application OR the Mocha Pro Adobe plug-in, you still need to install the mentioned 3D tracker import plug-in if you want to paste Mocha's 3D solver (vs the typical 2.5D surface to corner pin workflow).Â
Hope this helps!Â
-R