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Yes, I remember Todd Kopriva explaining that when you import a project into AE, it is filtered/processed to check and remove corruption. It’s definitely something to know.
> On 16 Aug 2018, at 2:56 am, Henry Birdseye <AE-List@media-motion.tv> wrote:
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> Importing troublesome projects has saved me many times.
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> On 8/15/2018 12:25 PM, Jim Curtis wrote:
>> After working on this project for a week, my iStat menus are reporting that all 12 cores are at 100% when I just have Ae running and no comps even open. Computer is correspondingly very sluggish and beach-bally (OSX).
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>> I deleted prefs and un- and re-installed Ae and it persisted.
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>> It only happens with one project that’s gotten pretty large - lots of tracking and 3D camera solves. Keyframes galore. Each save takes around 30 seconds.
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>> I think I fixed it. It was laborious:
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>> I have 10 comps in the corrupt Project.
>> Select Comp 01, Reduce Project, Save As “Comp 01-100” (100 is for my CPUs pegging at 100%)
>> Create New Project.
>> Import Comp 01-100 - CPU levels go back to normal: what I expect for an idling Ae Project.
>> Save as "Comp 01 only.”
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>> Repeat process after opening original 10-com corrupt project for all 10 Comps.
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>> I might import all 10 Comps into a master Project again, but only after I start feeling lucky again.
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>> Posting this in case anybody else runs into a similar issue.
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>> Epilog / PS. This didn’t work on one Comp. So, I opened the Comp. Select all Layers. Copy. Create New Project and Comp. Paste. Relink footage. I got an error message telling my footage was tracked on a 360 x 180 layer (??? - Not true), but my tracking data was fine. I just deleted the Mocha Pro plug-in that created the data, and all is well. Save.
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