From: "Robert Kjettrup" Received: from mail-lj1-f174.google.com ([209.85.208.174] verified) by media-motion.tv (CommuniGate Pro SMTP 6.1.0) with ESMTPS id 7159325 for AE-List@media-motion.tv; Tue, 02 Oct 2018 15:57:21 +0200 Received: by mail-lj1-f174.google.com with SMTP id r8-v6so1865415ljc.10 for ; Tue, 02 Oct 2018 07:08:39 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20161025; h=mime-version:references:in-reply-to:from:date:message-id:subject:to; bh=F1jIv3b8YpxwgA8YD9fsXk9Xo1lwGJ+jc4E5ZU1wRH4=; b=C8NEkC60ru3e0r88/6NBd2pQYIM8NuRcFjGINKnKtM2q9Redg/VoH/sHi8y2KnnCyY Vn324kUP7aKp3eoivPMgcDbKG9PYD/+oyqw2/7T0tsGDy2FSbPZDA5liEXm0yKSEFJXf LrlF2/kUJWsuYJhCI3PRPCTHTaSMvR7QhrJOZtWOmsk/ETGK0hXxIVkfEGwNmuIxRQ0s BIXfs+q3kS2XD+fGOiL6/KcZqVOA7L/F6keRtMlX6t/6JZHecgFFWqlvuLTxdqXf23Zo 2+FsgkGAf0qeY9RkabPrNK/uYFFF0Oy+dFGkpH0cRquc2aqn2u69lnX/up3Wy9nXDx+s BTNA== X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:mime-version:references:in-reply-to:from:date :message-id:subject:to; bh=F1jIv3b8YpxwgA8YD9fsXk9Xo1lwGJ+jc4E5ZU1wRH4=; b=RCst6CGqN0hT0XdSRQ96brKieOaCYy7gUOnsi0H+52mBdaZiD+vZrjWGLg+sMXBZuT PMsG8uG6+P0HJhBOONaSevr0zk0f0fhvVDKOhPfigqLwn98ffRkg7PdQYEGX2nwyLvLj nGGvRqlbgLq+cLdHovaP/HARx2mTgG+uACHYgazQ9wiWSdhbD8UknLahn3/dotblcnoS 13yTq/RUHEvjbvGiNkbgGz9Y9/tFGclnljlGI2a2wXQSHRjrRGP/B8QM6WYUiJ2rQUlC rEw59oPGR8RyHZzxjE9XRMWRfHrudPNCH3UfZ+9CkzLqzE6YwpUiGDxZrV4MPfX0pdor l4Pg== X-Gm-Message-State: ABuFfoiF2Qo8aT/SoP1yZjSPUGEu4Ix+yj/WqhlAzrPNYiaVHzPEf9en FgPd74hccOEey6pkQMWqk6ARNlCdi5v6JCbsa1+ZGY5k X-Google-Smtp-Source: ACcGV602UIQY1noUezMkLS38ZE9DiW+yk9oNEWvwbLe8b9VlaJxLODzQ4ROTdzVXORyAcFiwgldTraT5mzFQHbtM7u8= X-Received: by 2002:a2e:4a12:: with SMTP id x18-v6mr9240160lja.109.1538489318429; Tue, 02 Oct 2018 07:08:38 -0700 (PDT) MIME-Version: 1.0 References: In-Reply-To: Date: Tue, 2 Oct 2018 16:08:27 +0200 Message-ID: Subject: Re: [AE] Organising cameras To: After Effects Mail List Content-Type: multipart/alternative; boundary="00000000000050dedd05773f75c0" --00000000000050dedd05773f75c0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Hi Chris im a bit late on this thread, but i think i have a solution that i came up with recently that might work in your case too. In one comp i have a "Linker Camera" that i have setup as the camera that is all other comps cameras are linked to. And this "Linker Cam" is parented to the 1 instance of an animated camera that can be imported from eg Cinema4D, just remember to hold Shift while parenting the "Linker Cam" to the animated camera so it will take on the transform values from the animated camera, then i have expression on all relevant parameters and extract them with the "parent." method. maybe its easier to follow just taking a look at a simplified project. in "Comp 1" you find the only cameras you need to adjust, the "Linker Cam" you shift+parent to what imported camera you have here, cameras in Comp 2 and Comp 3 will follow. https://adobe.ly/2y7w7VL hope this maybe can help in future projects :-) Den man. 24. sep. 2018 kl. 18.24 skrev David Torno : > Hi Chris, > > What exactly are you trying to accomplish? This sounds like a script > automation thing so far. You want to replicate a camera build in all comp= s? > > > > David Torno > 818.391.6060 > -------------------- > www.sydefxink.com (work history) > https://vimeo.com/davidtorno (work samples & breakdowns) > https://gumroad.com/davidtorno > http://provideocoalition.com/dtorno (tutorials) > > "The most useless day is that in which we do not laugh" > -Charles Field > > On Sep 23, 2018, at 10:42 PM, Chris Zwar wrote: > > Yes, if I was starting fresh I=E2=80=99d do it that way, I might go throu= gh the > whole project and replace the cameras with ones that have linked > properties, just to tidy it up a bit. > > I=E2=80=99m really just thinking out lout, but basically if I have 10 com= ps with > the same camera in them, and I want to duplicate them all but then swap t= he > camera, then I=E2=80=99m still manually copying & pasting 10 times. I ke= ep wanting > to do something like an alt-drag / replace footage but with a camera. I= =E2=80=99m > only thinking about it now because many of my comps have nulls and locati= on > markers parented to the camera, so even pasting a new camera into the > composition means I=E2=80=99m having to manually re-parent. > > On 24 Sep 2018, at 1:34 pm, Phil Spitler wrote: > > Seems like the you could just copy the camera with linked properties into > each comp. > > Seems really clean and efficient workflow to me. > > Phil > > > [image: bonfire-logo] > Phil Spitler Creative Technologist > t 415.394.8200 <1-415-394-8200> c 415.571.3139 <1-415-571-3139> > > > > > > > On Sep 23, 2018, at 6:38 PM, Chris Zwar wrote: > > Hi all, > > Just wanting to pick the collective brains on how everyone is keeping > track of multiple cameras in large projects. I like to think my projects > are well organised but this is one thing that I haven=E2=80=99t cracked y= et. > > Currently I=E2=80=99m working on a sequence that has over 20 shots in it, > compositing multipass-renders from 3D. I get a camera for each shot, whi= ch > I=E2=80=99m then using to roll out multiple FX that are being generated i= n After > Effects for the composites. I would guess that each camera is used in 10= - > 15 additional precomps for each shot. > > The problem is that as the animation progresses, the cameras are often > changed and updated. Swapping out 3D renders is simple, but so far I=E2= =80=99m > importing each new camera and manually pasting it into each composition. > This means I can miss comps because the process is manual. And as the ne= w > cameras have new names, this can also break expressions and parenting. > > In previous projects I=E2=80=99ve had a =E2=80=9Cmaster=E2=80=9D camera t= hat I=E2=80=99ve then linked to > with expressions to create a version that I can roll out in precomps, and > always use that one instead. If I planned ahead a bit better I would hav= e > done that here, but it=E2=80=99s not something I=E2=80=99ve done with 20+= shots, each with > individual cameras. > > Does anyone have a better & cleaner method than making a master camera > comp that is always linked to via expressions? > > > -Chris > +---End of message---+ > To unsubscribe send any message to > > > > --00000000000050dedd05773f75c0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable
Hi Chris

im a bit late= on this thread, but i think i have a solution that i came up with recently= that might work in your case too.

In one comp i h= ave a "Linker Camera" that i have setup as the camera that is all= other comps cameras are linked to. And this "Linker Cam" is pare= nted to the 1 instance of an animated camera that can be imported from eg C= inema4D, just remember to hold Shift while parenting the "Linker Cam&q= uot; to the animated camera so it will take on the transform values from th= e animated camera, then i have expression on all relevant parameters and ex= tract them with the "parent." method.

ma= ybe its easier to follow just taking a look at a simplified project.=C2=A0<= /div>
in "Comp 1" you find the only cameras you need to adjus= t, the "Linker Cam" you shift+parent to what imported camera you = have here, cameras in Comp 2 and Comp 3 will follow.

https://adobe.ly/2y7w7VL

hope this maybe can help in future projects :-)



<= div dir=3D"ltr">Den man. 24. sep. 2018 kl. 18.24 skrev David Torno <AE-List@media-motion.tv>:
=
Hi Chris,
=

What exactly are you trying to accom= plish? This sounds like a script automation thing so far. You want to repli= cate a camera build in all comps?



David Torno
818.391.6060
--------------------
www.sydefxink.= com (work history)
https= ://vimeo.com/davidtorno (work samples & breakdowns)
https://gumroad.com/davidtorno=

=
"The most useless day is tha= t in which we do not laugh"
-Charles Field

On Sep 23, 2018, at 10:42 P= M, Chris Zwar <AE-List@media-motion.tv> wrote:

Yes, if I was starting fresh I=E2=80=99d do it that way, I migh= t go through the whole project and replace the cameras with ones that have = linked properties, just to tidy it up a bit.

I=E2=80=99m= really just thinking out lout, but basically if I have 10 comps with the s= ame camera in them, and I want to duplicate them all but then swap the came= ra, then I=E2=80=99m still manually copying & pasting 10 times.=C2=A0 I= keep wanting to do something like an alt-drag / replace footage but with a= camera.=C2=A0 I=E2=80=99m only thinking about it now because many of my co= mps have nulls and location markers parented to the camera, so even pasting= a new camera into the composition means I=E2=80=99m having to manually re-= parent.

On 24 Sep 2018, a= t 1:34 pm, Phil Spitler <AE-List@media-motion.tv> wrote:

Seems like the you could just copy t= he camera with linked properties into each comp.

Seems r= eally clean and efficient workflow to me.

Phil


=
3D"bonfire-logo"
Phil Spitler=C2=A0= =C2=A0Creative Technologist
=
t=C2=A0=C2= =A0415.394.8200= =C2=A0=C2=A0c=C2=A0=C2=A0415.571.31393D""3D""3D""3D""



On Sep 23, 2018, at 6:38 PM, Chris = Zwar <AE-Li= st@media-motion.tv> wrote:

Hi all,

Just wanting to pick the = collective brains on how everyone is keeping track of multiple cameras in l= arge projects.=C2=A0 I like to think my projects are well organised but thi= s is one thing that I haven=E2=80=99t cracked yet.

Currently I=E2=80= =99m working on a sequence that has over 20 shots in it, compositing multip= ass-renders from 3D.=C2=A0 I get a camera for each shot, which I=E2=80=99m = then using to roll out multiple FX that are being generated in After Effect= s for the composites.=C2=A0 I would guess that each camera is used in 10 - = 15 additional precomps for each shot.

The problem is that as the ani= mation progresses, the cameras are often changed and updated.=C2=A0 Swappin= g out 3D renders is simple, but so far I=E2=80=99m importing each new camer= a and manually pasting it into each composition.=C2=A0 This means I can mis= s comps because the process is manual.=C2=A0 And as the new cameras have ne= w names, this can also break expressions and parenting.

In previous = projects I=E2=80=99ve had a =E2=80=9Cmaster=E2=80=9D camera that I=E2=80=99= ve then linked to with expressions to create a version that I can roll out = in precomps, and always use that one instead.=C2=A0 If I planned ahead a bi= t better I would have done that here, but it=E2=80=99s not something I=E2= =80=99ve done with 20+ shots, each with individual cameras.

Does any= one have a better & cleaner method than making a master camera comp tha= t is always linked to via expressions?


-Chris
+---End of mess= age---+
To unsubscribe send any message to <ae-list-off@media-motion.tv>=


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