Mailing List AE-List@media-motion.tv — Message #64416
From: Robert Kjettrup <AE-List@media-motion.tv>
Subject: Re: [AE] Organising cameras
Date: Tue, 2 Oct 2018 16:08:27 +0200
To: After Effects Mail List <AE-List@media-motion.tv>
Hi Chris

im a bit late on this thread, but i think i have a solution that i came up with recently that might work in your case too.

In one comp i have a "Linker Camera" that i have setup as the camera that is all other comps cameras are linked to. And this "Linker Cam" is parented to the 1 instance of an animated camera that can be imported from eg Cinema4D, just remember to hold Shift while parenting the "Linker Cam" to the animated camera so it will take on the transform values from the animated camera, then i have expression on all relevant parameters and extract them with the "parent." method.

maybe its easier to follow just taking a look at a simplified project.Ā 
in "Comp 1" you find the only cameras you need to adjust, the "Linker Cam" you shift+parent to what imported camera you have here, cameras in Comp 2 and Comp 3 will follow.


hope this maybe can help in future projects :-)



Den man. 24. sep. 2018 kl. 18.24 skrev David Torno <AE-List@media-motion.tv>:
Hi Chris,

What exactly are you trying to accomplish? This sounds like a script automation thing so far. You want to replicate a camera build in all comps?



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On Sep 23, 2018, at 10:42 PM, Chris Zwar <AE-List@media-motion.tv> wrote:

Yes, if I was starting fresh Iā€™d do it that way, I might go through the whole project and replace the cameras with ones that have linked properties, just to tidy it up a bit.

Iā€™m really just thinking out lout, but basically if I have 10 comps with the same camera in them, and I want to duplicate them all but then swap the camera, then Iā€™m still manually copying & pasting 10 times.Ā  I keep wanting to do something like an alt-drag / replace footage but with a camera.Ā  Iā€™m only thinking about it now because many of my comps have nulls and location markers parented to the camera, so even pasting a new camera into the composition means Iā€™m having to manually re-parent.

On 24 Sep 2018, at 1:34 pm, Phil Spitler <AE-List@media-motion.tv> wrote:

Seems like the you could just copy the camera with linked properties into each comp.

Seems really clean and efficient workflow to me.

Phil


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On Sep 23, 2018, at 6:38 PM, Chris Zwar <AE-List@media-motion.tv> wrote:

Hi all,

Just wanting to pick the collective brains on how everyone is keeping track of multiple cameras in large projects.Ā  I like to think my projects are well organised but this is one thing that I havenā€™t cracked yet.

Currently Iā€™m working on a sequence that has over 20 shots in it, compositing multipass-renders from 3D.Ā  I get a camera for each shot, which Iā€™m then using to roll out multiple FX that are being generated in After Effects for the composites.Ā  I would guess that each camera is used in 10 - 15 additional precomps for each shot.

The problem is that as the animation progresses, the cameras are often changed and updated.Ā  Swapping out 3D renders is simple, but so far Iā€™m importing each new camera and manually pasting it into each composition.Ā  This means I can miss comps because the process is manual.Ā  And as the new cameras have new names, this can also break expressions and parenting.

In previous projects Iā€™ve had a ā€œmasterā€ camera that Iā€™ve then linked to with expressions to create a version that I can roll out in precomps, and always use that one instead.Ā  If I planned ahead a bit better I would have done that here, but itā€™s not something Iā€™ve done with 20+ shots, each with individual cameras.

Does anyone have a better & cleaner method than making a master camera comp that is always linked to via expressions?


-Chris
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