From: "Florato" Received: from mail-wr1-f47.google.com ([209.85.221.47] verified) by media-motion.tv (CommuniGate Pro SMTP 6.1.0) with ESMTPS id 7172571 for AE-List@media-motion.tv; Sat, 13 Oct 2018 13:59:06 +0200 Received: by mail-wr1-f47.google.com with SMTP id g15-v6so16128014wru.9 for ; Sat, 13 Oct 2018 05:10:46 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20161025; h=date:from:to:message-id:in-reply-to:references:subject:mime-version; bh=QjYhgGQtdMxX90PYjlgzeSLOWCx6YkoHyE93FpDyjxg=; b=XSfh+yhHDL8mxhjn7HeXGhpENmYE3F6BuGmJqgcJIjpPe9VJuJqWGlrYujDWpaUj37 d1fSQ845XkpnELPaV1LiPT0dC4J5LG//2TimHrMnnCaU1U934Z9tlBCiM5NX6tvjZzQZ GrG8UHA7zfdGn1SxlStqZhshj9QI8kIyI+I5oft7aJLkZSwz+1SYvM0CzHqHBDlLTlY5 /vaIqNAEerUZZ8h/gfZ026Zhk3DdssU67qWm7M2ZB8aXv5wxMnx2DQ+APAf2HhK8ngbi G1XPxIzKe0r8fUNc20vCbHoTWLTjw3loLSRsWp46C12r39HvmB5iBzJZzQQJneEIkIFB aY1A== X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:date:from:to:message-id:in-reply-to:references :subject:mime-version; bh=QjYhgGQtdMxX90PYjlgzeSLOWCx6YkoHyE93FpDyjxg=; b=TZudTI+dR2enbN7GpPJl2ptGVxhoipOSq84IDikDjD0bNZ0T4o8Vcohw1PvXsxtJm8 JXRWPPmO13Lo9IEUXImoZfs5KeO6qMvINq+rG7fccCkxqxNt/UdClupFv7JC1dieUt6y CIU05zmj2G2vpkpOp1OxNYOuzIeWr9J95MtMYpHf3mbAKL1z8AniLUA7zghfnWNbHCcm FopyMD9ukQIPYrUWzaaMcJKvTzk849fwaM+8yPKs0vM+Rovx356ljOgOShfrpNiGB6+S Z8zl0UHfXFn/THu7ct/7rK3Vl5hJeBkBfD8ifBB3WapXoA/kLLHyyi8QwPrc17ns0/b9 105Q== X-Gm-Message-State: ABuFfojwCaYs7VLdoJJzTK7XWOmKta17YhAb7VbC2Z/cfOqXEMG8uBYS NwjXj9CtLZDH1OBSBiecUViSLCwOcLI= X-Google-Smtp-Source: ACcGV62TD0NZAh6Eq7w5qATUVs5MsWBIYFGe5TucnOFO5CipZHWCvmENrCg6Ef4Tc3UBA5BVWSNgpw== X-Received: by 2002:adf:e752:: with SMTP id c18-v6mr9062481wrn.143.1539432645057; Sat, 13 Oct 2018 05:10:45 -0700 (PDT) Return-Path: Received: from [172.20.10.8] ([5.121.174.56]) by smtp.gmail.com with ESMTPSA id h63-v6sm3071227wmf.31.2018.10.13.05.10.42 for (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Sat, 13 Oct 2018 05:10:44 -0700 (PDT) Date: Sat, 13 Oct 2018 15:40:34 +0330 To: After Effects Mail List Message-ID: <82d10514-6357-466c-868c-223f0f342d2a@Spark> In-Reply-To: References: Subject: Re: [AE] Organising cameras X-Readdle-Message-ID: 82d10514-6357-466c-868c-223f0f342d2a@Spark MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="5bc1e0c0_6b8b4567_309" --5bc1e0c0_6b8b4567_309 Content-Type: text/plain; charset="utf-8" Content-Transfer-Encoding: quoted-printable Content-Disposition: inline unsubscribe me On Oct 10, 2018, 8:21 AM +0330, David Torno , = wrote: > Sounds interesting. =46irst off there is no source object for a Camera = Layer object. So treating it like a video footage in the project panel is= n't possible. > > You can however use scripting to gather all camera layers that exist an= d then compare them to a designated =22master=22 camera to see if they ma= tch at least. Depending on the attributes that are different you might be= able to even set the different ones to match your =22master=22 via scrip= ting as well. > > It could also be possible to set expressions via script to tie all came= ras to a chosen =22master=22. > > Takes a bit of coding but probably possible. > > While this won't be a total solution, I do have a project overview scri= pt in beta at the moment. This may at least allow you to see all of your = After Effects camera layers in a way to easily identify differences. > > If you are interested in trying it out send me a direct email and I wil= l get you a download link. > > David Torno > 818.391.6060 > -------------------- > www.sydefxink.com (work history) > https://vimeo.com/davidtorno (work samples & breakdowns) > https://gumroad.com/davidtorno > http://provideocoalition.com/dtorno (tutorials) > > =22The most useless day is that in which we do not laugh=22 > -Charles =46ield > > On Oct 9, 2018, at 3:54 PM, Chris Zwar wrot= e: > > > =46inally catching up=E2=80=A6 > > > > Thanks Robert, yes that=E2=80=99s what I should have done - but as Da= vid asks, I should=E2=80=99ve worked out what I was trying to actually do= before posing the question. > > > > The problem I had was that I had multiple/individual AE projects with= various states of R&D. =C2=A0These individual projects all had cameras i= mported into them, the cameras continued to evolve in the 3D department w= hile I was working on =46X. =C2=A0All the individual AE projects were the= n imported into 1 master project, and so I ended up with various cameras = and no version control. > > > > The silly thing is that I=E2=80=99ve posted at least two tutorials wh= ich demonstrate making a =E2=80=9Cmaster=E2=80=9D camera and then making = a clone. =C2=A0As Phil said, copying with links is all I need. =C2=A0So I= should practise what I preach=21 > > > > Part of the reason I posted was that, as a result of sleep deprivatio= n, I was thinking of the camera layer as a single imported object. =C2=A0= I was wondering if there was a way to =E2=80=9Creveal=E2=80=9D the origin= al camera in the project window and =E2=80=9Creplace=E2=80=9D as you woul= d a footage item. =C2=A0I was also wanting to know how many times an indi= vidual camera was used in the project, like with footage. > > > > It would be nice to be able to do that=E2=80=A6 > > > > > > -Chris > > > > > On 3 Oct 2018, at 12:08 am, Robert Kjettrup wrote: > > > > > > Hi Chris > > > > > > im a bit late on this thread, but i think i have a solution that i = came up with recently that might work in your case too. > > > > > > In one comp i have a =22Linker Camera=22 that i have setup as the c= amera that is all other comps cameras are linked to. And this =22Linker C= am=22 is parented to the 1 instance of an animated camera that can be imp= orted from eg Cinema4D, just remember to hold Shift while parenting the =22= Linker Cam=22 to the animated camera so it will take on the transform val= ues from the animated camera, then i have expression on all relevant para= meters and extract them with the =22parent.=22 method. > > > > > > maybe its easier to follow just taking a look at a simplified proje= ct. > > > in =22Comp 1=22 you find the only cameras you need to adjust, the =22= Linker Cam=22 you shift+parent to what imported camera you have here, cam= eras in Comp 2 and Comp 3 will follow. > > > > > > https://adobe.ly/2y7w7VL > > > > > > hope this maybe can help in future projects :-) > > > > > > > > > > > > > Den man. 24. sep. 2018 kl. 18.24 skrev David Torno : > > > > > Hi Chris, > > > > > > > > > > What exactly are you trying to accomplish=3F This sounds like a= script automation thing so far. You want to replicate a camera build in = all comps=3F > > > > > > > > > > > > > > > > > > > > David Torno > > > > > 818.391.6060 > > > > > -------------------- > > > > > www.sydefxink.com (work history) > > > > > https://vimeo.com/davidtorno (work samples & breakdowns) > > > > > https://gumroad.com/davidtorno > > > > > http://provideocoalition.com/dtorno (tutorials) > > > > > > > > > > =22The most useless day is that in which we do not laugh=22 > > > > > -Charles =46ield > > > > > > > > > > On Sep 23, 2018, at 10:42 PM, Chris Zwar wrote: > > > > > > > > > > > Yes, if I was starting fresh I=E2=80=99d do it that way, I mi= ght go through the whole project and replace the cameras with ones that h= ave linked properties, just to tidy it up a bit. > > > > > > > > > > > > I=E2=80=99m really just thinking out lout, but basically if I= have 10 comps with the same camera in them, and I want to duplicate them= all but then swap the camera, then I=E2=80=99m still manually copying & = pasting 10 times.=C2=A0 I keep wanting to do something like an alt-drag /= replace footage but with a camera.=C2=A0 I=E2=80=99m only thinking about= it now because many of my comps have nulls and location markers parented= to the camera, so even pasting a new camera into the composition means I= =E2=80=99m having to manually re-parent. > > > > > > > > > > > > > On 24 Sep 2018, at 1:34 pm, Phil Spitler wrote: > > > > > > > > > > > > > > Seems like the you could just copy the camera with linked p= roperties into each comp. > > > > > > > > > > > > > > Seems really clean and efficient workflow to me. > > > > > > > > > > > > > > Phil > > > > > > > > > > > > > > > > > > > > > Phil Spitler=C2=A0=C2=A0Creative Technologist > > > > > > > t=C2=A0=C2=A0415.394.8200=C2=A0=C2=A0c=C2=A0=C2=A0415.571.3= 139 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > On Sep 23, 2018, at 6:38 PM, Chris Zwar wrote: > > > > > > > > > > > > > > > > Hi all, > > > > > > > > > > > > > > > > Just wanting to pick the collective brains on how everyon= e is keeping track of multiple cameras in large projects.=C2=A0 I like to= think my projects are well organised but this is one thing that I haven=E2= =80=99t cracked yet. > > > > > > > > > > > > > > > > Currently I=E2=80=99m working on a sequence that has over= 20 shots in it, compositing multipass-renders from 3D.=C2=A0 I get a cam= era for each shot, which I=E2=80=99m then using to roll out multiple =46X= that are being generated in After Effects for the composites.=C2=A0 I wo= uld guess that each camera is used in 10 - 15 additional precomps for eac= h shot. > > > > > > > > > > > > > > > > The problem is that as the animation progresses, the came= ras are often changed and updated.=C2=A0 Swapping out 3D renders is simpl= e, but so far I=E2=80=99m importing each new camera and manually pasting = it into each composition.=C2=A0 This means I can miss comps because the p= rocess is manual.=C2=A0 And as the new cameras have new names, this can a= lso break expressions and parenting. > > > > > > > > > > > > > > > > In previous projects I=E2=80=99ve had a =E2=80=9Cmaster=E2= =80=9D camera that I=E2=80=99ve then linked to with expressions to create= a version that I can roll out in precomps, and always use that one inste= ad.=C2=A0 If I planned ahead a bit better I would have done that here, bu= t it=E2=80=99s not something I=E2=80=99ve done with 20+ shots, each with = individual cameras. > > > > > > > > > > > > > > > > Does anyone have a better & cleaner method than making a = master camera comp that is always linked to via expressions=3F > > > > > > > > > > > > > > > > > > > > > > > > -Chris > > > > > > > > +---End of message---+ > > > > > > > > To unsubscribe send any message to > > > > > > > > > > > > > > > --5bc1e0c0_6b8b4567_309 Content-Type: text/html; charset="utf-8" Content-Transfer-Encoding: quoted-printable Content-Disposition: inline
unsubscribe me
On Oct 10, 2018= , 8:21 AM +0330, David Torno <AE-List=40media-motion.tv>, wrote:
Sounds interesting. =46irst off there is no source object for a Came= ra Layer object. So treating it like a video footage in the project panel= isn't possible.

You can however use scripting to gathe= r all camera layers that exist and then compare them to a designated =22m= aster=22 camera to see if they match at least. Depending on the attribute= s that are different you might be able to even set the different ones to = match your =22master=22 via scripting as well.

It could also be possible to set expre= ssions via script to tie all cameras to a chosen =22master=22.

Takes a bit of coding but probably pos= sible.

While this won't be a total solution, = I do have a project overview script in beta at the moment. This may at le= ast allow you to see all of your After Effects camera layers in a way to = easily identify differences.

If you are interested in trying it out= send me a direct email and I will get you a download link.

David Torno
818.391.6060
--------------------
www.sydefxink.com (work= history)
https://vimeo.com/davidtorno (= work samples & breakdowns)

=22The most useless day is that= in which we do not laugh=22
-Charles =46ield

On Oct 9, 2018, at 3:54 PM, Chris Zwar <AE-List=40media-motion.tv> wrote:

=46inally catching up=E2=80=A6

Thanks Robert, yes that=E2=80=99s what I should have = done - but as David asks, I should=E2=80=99ve worked out what I was tryin= g to actually do before posing the question.

The problem I had was that I had multiple/individual = AE projects with various states of R&D. &=23160;These individual proj= ects all had cameras imported into them, the cameras continued to evolve = in the 3D department while I was working on =46X. &=23160;All the individ= ual AE projects were then imported into 1 master project, and so I ended = up with various cameras and no version control.

The silly thing is that I=E2=80=99ve posted at least = two tutorials which demonstrate making a =E2=80=9Cmaster=E2=80=9D camera = and then making a clone. &=23160;As Phil said, copying with links is all = I need. &=23160;So I should practise what I preach=21

Part of the reason I posted was that, as a result of = sleep deprivation, I was thinking of the camera layer as a single importe= d object. &=23160;I was wondering if there was a way to =E2=80=9Creveal=E2= =80=9D the original camera in the project window and =E2=80=9Creplace=E2=80= =9D as you would a footage item. &=23160;I was also wanting to know how m= any times an individual camera was used in the project, like with footage= .

It would be nice to be able to do that=E2=80=A6
=


-Chris

On 3 Oct 2018, at 12:08 am, Robert Kjettrup <AE-List=40medi= a-motion.tv> wrote:

Hi Chris

im a bit late on this thread, but i think i have a so= lution that i came up with recently that might work in your case too.

In one comp i have a =22Linker Camera=22 that i have = setup as the camera that is all other comps cameras are linked to. And th= is =22Linker Cam=22 is parented to the 1 instance of an animated camera t= hat can be imported from eg Cinema4D, just remember to hold Shift while p= arenting the =22Linker Cam=22 to the animated camera so it will take on t= he transform values from the animated camera, then i have expression on a= ll relevant parameters and extract them with the =22parent.=22 method.

maybe its easier to follow just taking a look at a si= mplified project.&=23160;
in =22Comp 1=22 you find the only cameras you need to= adjust, the =22Linker Cam=22 you shift+parent to what imported camera yo= u have here, cameras in Comp 2 and Comp 3 will follow.


hope this maybe can help in future projects :-)
=



Den man. 24. sep. 2018 kl. 18.24 skre= v David Torno <AE-List=40media-motion.tv>:
Hi Chris,
=
= What exactly are you trying to accomplish=3F This sounds like a script au= tomation thing so far. You want to replicate a camera build in all comps=3F=
=
=

David Torno
818.391.6060
--------------------
www.sydefxink.com (work history)
https://vimeo.com/davidtorno (work samp= les & breakdowns)
https://gumroad.com/davidtorno

=22= The most useless day is that in which we do not laugh=22
-Ch= arles =46ield

On Sep 23, 2018, at 10:42 PM, Chris Zwar <AE-List=40media= -motion.tv> wrote:

Yes, if I was starting fresh I=E2=80=99d do it that w= ay, I might go through the whole project and replace the cameras with one= s that have linked properties, just to tidy it up a bit.

I=E2=80=99m really just thinking out lout, but basica= lly if I have 10 comps with the same camera in them, and I want to duplic= ate them all but then swap the camera, then I=E2=80=99m still manually co= pying & pasting 10 times.&=23160; I keep wanting to do something like= an alt-drag / replace footage but with a camera.&=23160; I=E2=80=99m onl= y thinking about it now because many of my comps have nulls and location = markers parented to the camera, so even pasting a new camera into the com= position means I=E2=80=99m having to manually re-parent.

On 24 Sep 2018, at 1:34 pm, Phil Spitler <AE-List=40media-motion.tv> wrote:

Seems like the you could just copy the camera with linked prop= erties into each comp.

Seems really clean and efficient workflow to me.

Phil


Phil Spitler&=23160;&=23160;Creative Technologist
t&=23160;&=23160;415.394.8200&=231= 60;&=23160;c&=23= 160;&=23160;415.571.3139 3D=22=22 3D=22=22 3D=22=22 3D=22=22



On Sep 23, 2018, at 6:38 PM, Chris Zwar <AE-List=40media-motion.tv> wrote:

Hi all,

Just wanting to pick the collective brains on how everyone is keeping tra= ck of multiple cameras in large projects.&=23160; I like to think my proj= ects are well organised but this is one thing that I haven=E2=80=99t crac= ked yet.

Currently I=E2=80=99m working on a sequence that has over 20 shots in it,= compositing multipass-renders from 3D.&=23160; I get a camera for each s= hot, which I=E2=80=99m then using to roll out multiple =46X that are bein= g generated in After Effects for the composites.&=23160; I would guess th= at each camera is used in 10 - 15 additional precomps for each shot.

The problem is that as the animation progresses, the cameras are often ch= anged and updated.&=23160; Swapping out 3D renders is simple, but so far = I=E2=80=99m importing each new camera and manually pasting it into each c= omposition.&=23160; This means I can miss comps because the process is ma= nual.&=23160; And as the new cameras have new names, this can also break = expressions and parenting.

In previous projects I=E2=80=99ve had a =E2=80=9Cmaster=E2=80=9D camera t= hat I=E2=80=99ve then linked to with expressions to create a version that= I can roll out in precomps, and always use that one instead.&=23160; If = I planned ahead a bit better I would have done that here, but it=E2=80=99= s not something I=E2=80=99ve done with 20+ shots, each with individual ca= meras.

Does anyone have a better & cleaner method than making a master camer= a comp that is always linked to via expressions=3F


-Chris
+---End of message---+
To unsubscribe send any message to <ae-list-off=40m= edia-motion.tv>



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