Not really – it’s the same basic idea but I do like the monitor features of how CPU/GPU/RAM are maxed and dynamically allocating. That does not make up for what multi-threading does.
We are currently working on reformatting the film for native fulldome which requires using VR tools in AE which requires the current version, so we will be redoing all our renders in 8K with GPUs. We will kick the tires on Rendergarden
and Render Boss as well as our scripted aerenders and figure out which works best.
Will report actual render times – but we are several weeks away from that stage.
Stephen,
Have you taken a look at Render Boss?
This breaks apart the renders into different "chunks" and assigns those renders to multiple threads/PCs... seems like it's a bit different than Render Garden
///Greg Balint
//Art Director / Motion Graphics Designer
/321.514.4839
delRAZOR.com/
On 10/18/2018 5:23:00 PM, Stephen van Vuuren <ae-list@media-motion.tv> wrote:
> Um . . . I don’t get it. If RenderGarden can do it – and I’m a devoted fan – why can’t Adobe?
Render garden can’t do it – I think people are quite confused as to what it actually is and what it actually
does. It can’t make AE render faster, just make kicking off multiple renders easier to manage. Those renders still run at the speed that version of AE runs.
Rendergarden does support AE2014 but if you go back in AELIST archives and look at my back and forth with
them when the product was announced, it does not really gain anything except ease of management there either.
Multi-threading AE would have huge speed benefit for every aspect of AE – including making Rendergarden faster.
Rendergarden is a workaround for the current problem that AE can’t max out of machine right now but does
not address this actual problem at all in any form or fashion and you can do the same thing some command line or other AE engine renders.
Stephen
From: After Effects
Mail List <AE-List@media-motion.tv>
Sent: Thursday, October 18, 2018 4:29 PM
To: After Effects Mail List <AE-List@media-motion.tv>
Subject: Re: [AE] Uservoice feedback website - Top post - Full Program. Mutli-Threaded Support
Um . . . I don’t get it. If RenderGarden can do it – and I’m a devoted fan – why can’t Adobe? So perhaps
it’s not integrated as well as one might like, but you don’t have to leave AE to use it and the result is seamless. It runs in the background, uses as many cores as you like, can work across machines, and can save huge amounts of time.
Part of the rationale for going to a subscription model was that it would loosen the rules publicly
traded companies need to adhere to. You can’t use that excuse any more, Adobe.
Break plugins? We can run a previous version in parallel, no? Sure multi-threaded is tough, but I’d
venture that 32-to-64 bit was tougher. I’d gladly wait 2 yrs w/out new features if we knew major core updates were coming.