Mailing List AE-List@media-motion.tv — Message #64509
From: Dennis Wilkins <AE-List@media-motion.tv>
Subject: Re: [AE] Uservoice feedback website - Top post - Full Program. Mutli-Threaded Support
Date: Thu, 18 Oct 2018 18:01:42 -0700
To: After Effects Mail List <AE-List@media-motion.tv>
Adobe has very little competition in their space….

Exactly.

(This is directed at the higher management and miscellaneous beancounters at Adobe, not the development team).

We’re all basically addicts of Adobe at this point and pay $50-80 per month because we have to. Since they have a captive user base, their main financial interest is in keeping their shareholders happy - they don’t need to improve the product because motion graphics artists don’t have any viable options where the benefits outweigh the costs involved with leaving the Adobe tent and they know it.

Remember when Adobe told the users they were going to a subscription model so they could innovate faster and not be tied down by designated release schedules?
This year AE got some improved puppet tools and improved templates… Last year we got templates (which I’ve never used) and they bought and added in some VR plugins from a 3rd party and made it sound like it was something huge (most people working on VR projects had already bought the plugins - including me, but I digress)… There have been other improvements and some plug-ins have gotten a lot faster individually but for the most part, the updates have been pretty minor. The RAM preview in the latest 2-3 versions is broken imho; I constantly have audio dropouts and sync issues, random dropping frames (don’t even try to playback 4k@32bit - even with color management turned off).

I’m curious - Is anybody using templates in a cool way? To me it looks like a feature that some big news organizations fought for so they could get rid of some of their motion graphics staff - but maybe I’m just getting cynical in my old age.

Plug-ins breaking - really? Maxon just released a new version of C4D that is crazy good with tons of powerful new tools and workflow enhancers; it broke everything and most plug-ins were ready out of the gate (others have beta versions and will release final versions soon). The few that are gone will probably be replaced at some point by newer better tools - and I’ll use the old ones in an older version of C4D if I have to.

In 2014, people complained about how bad the multi-processing was because a lot of times it only used about 35-45% of your CPU resources; BG renderer basically came out because of how bad it was and now we talk about the good old days of AE 2014. (To it's credit, I’ve rendered projects out of AE 2014 up to 3x faster than the same project renders in the current versions). It’s not that AE 2014 was so good, it’s just that the current versions are so bad.

Adobe is making somewhere around 5-6 billion dollars per year from the Creative Cloud side of their business... 


- Dennis Wilkins




On Oct 18, 2018, at 5:11 PM, Rw <AE-List@media-motion.tv> wrote:

Adobe has very little competition in their space. There are legions of users who have invested years and serious money in their products. For example, I’ve been an After Effects user since v1.3. Photoshop and Illustrator even longer. When Apple derailed FCP  - and Premiere was sufficiently debugged at the time - I was all-in with Adobe. They got me. There is no real competition for them in motion graphicsediting/image manipulation, and even if there were I would not be likely to switch. Too much time and money invested in what basically works. The subscription model gives Adobe license to print money with no incentive to invest what it would take to rewrite code from the ground up. If they were threatened with losing market share, maybe. But that’s not happening at the moment and it would take a few years for a newcomer to grab enough new users to make a dent. Adobe’s allegiance is to shareholders, not users.

So I would not hold my breath waiting for massive performance improvement. It would be great if I turned out to be wrong about all this.




On Thu, Oct 18, 2018 at 2:53 PM -0700, "Jim Tierney" <AE-List@media-motion.tv> wrote:

 
>> However, it would break every current plugin
 
Yeah, that happens periodically. It recently happened with Premiere. However, you might not have noticed it because Adobe gave us lots of warning and most third parties had updates ready. As long as host developers don’t do this type of thing too often and give us plenty of notice, it’s not a huge problem (although companies with plugin bundles with 900 plugins might disagree). Among the many problems of the FCP 7 -> X transition was that plugin developers were as surprised by the release as everyone else. Zero communication from Apple that anything was changing (they are better these days). Adobe has always been pretty good about giving us fair warning of major API changes.
 
 
>> that it would loosen the rules publicly traded companies need to adhere to.  You can’t use that excuse any more, Adobe.
 
It loosened the rules about releasing new features and requiring there be a paid upgrade. Announcing ‘Funding secured’ or some cool feature and not following through with it, can still get companies in trouble. Just ask the former chairman of Tesla. ;-)
 
 
Cheers,
Jim
-------------------
Jim Tierney
President
Digital Anarchy
 
 
 
From: After Effects Mail List [mailto:AE-List@media-motion.tv] 
Sent: Thursday, October 18, 2018 1:50 PM
To: After Effects Mail List
Subject: Re: [AE] Uservoice feedback website - Top post - Full Program. Mutli-Threaded Support
 
  You know RenderGarden is just a GUI wrapper for the AE native command line rendering right? Adobe is already doing it. That's a very different ask than threading everything in the app. And also, I would argue, why waste resources on doing something that's already handled quite well by a third party? People complain about the need for scripts and plugins for AE but every single time I open the app I'm doing something different, with a different workflow... I'm not sure I'd want a core app that could do everything all the current scripts and plugins do, but internally. It would be more unstable than Maya, which was essentially its path of development. And impossible to support. From what I understand the AE team is not very big as these things go. Do I think there's room for speed improvement? Absolutely. Do I want another re-write of the core to break an app I use every day in production, again, for modest speed gains? Not really.
-TG
 
On Thu, Oct 18, 2018 at 4:29 PM Jonathan <AE-List@media-motion.tv> wrote:
Um . . . I don’t get it. If RenderGarden can do it – and I’m a devoted fan – why can’t Adobe? So perhaps it’s not integrated as well as one might like, but you don’t have to leave AE to use it and the result is seamless. It runs in the background, uses as many cores as you like, can work across machines, and can save huge amounts of time.
 
What am I missing?
 
 
Jonathan Penzner
Sundance/Realtime
 


On Oct 18, 2018, at 1:11 PM, Gordon Mah <AE-List@media-motion.tv> wrote:
 
Part of the rationale for going to a subscription model was that it would loosen the rules publicly traded companies need to adhere to.  You can’t use that excuse any more, Adobe.
 
Break plugins?  We can run a previous version in parallel, no?  Sure multi-threaded is tough, but I’d venture that 32-to-64 bit was tougher.  I’d gladly wait 2 yrs w/out new features if we knew major core updates were coming.

 
-- 
_____________________________
Teddy Gage
President
Shotgun Inc.
360 VR | MOGRAPH | VFX

BKLYN NY 11215


 
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