From: "Teddy Gage" Received: from mail-ot1-f49.google.com ([209.85.210.49] verified) by media-motion.tv (CommuniGate Pro SMTP 6.1.0) with ESMTPS id 7248533 for AE-List@media-motion.tv; Fri, 22 Feb 2019 16:55:24 +0100 Received: by mail-ot1-f49.google.com with SMTP id i5so2246144oto.9 for ; Fri, 22 Feb 2019 08:06:06 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20161025; h=mime-version:references:in-reply-to:from:date:message-id:subject:to; bh=/+SIRZnh2qhaX40zAaGFo35cVixg2JW+IMIU6IsMdMc=; b=OVV9q8oJMdexrxPXXE1/nhUfKCmrbfEYA+tJHL+JewSXEmt7wUql+lcGu2A5KzHG7b R7KbiwBTNt//cxykl4c5AiUPAX3lE1DtgN3zScXaVlV+uN1KY7QqPpWFh3yFyxYBx4X4 bSkgz63T1xHA1O9EwIIil/xvCuc/o1/WNY9t804AgSrd+N5V57DQzhH3kzlzbfkJ2v9u ytPERmm3kHdeTKQ2CkI7i7720dlY+pzPBfhxtDJozz/wGVJ/KyHadq0oI9vvx72UpfIZ 1kTBAKYzLpnyeiwG1/XAhs9w87O+Kvz7VnvtZ/tba0K2qeM+MZUPn2aLA16abgBbDs2Z VdSA== X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:mime-version:references:in-reply-to:from:date :message-id:subject:to; bh=/+SIRZnh2qhaX40zAaGFo35cVixg2JW+IMIU6IsMdMc=; b=gWXmZbaXZqSpdqcRGOCmuOWjlwR1VIdp0ECi0VXl2Vqi2Fe4w7Gwr/mhy/lWQftsBE aDueGm/j4wNF6LEEesxHDC9Gllw9cG0LLXuKfWGV50JxwaMwsXjHUghqhpNH0XHXzGzm frFAW2LEoqFjUrLxtlLTEG2Hf61bWmUsDBg8t2HmIDUpHCaucTzT+ev0AXGbwiIuQaoG hxga3vAJQeFaX289SdmR+3xZE/4yLrjFdSFXxZx9o4f8LHW8ghsRl6DNoN9tELlDXOGz YLWgBkdW2SC8hCzkLf4bdUY2w+FTyJqYLBffGdQB07VsN/GinsFNSUBWwPbbMnQQBSwV 6vuQ== X-Gm-Message-State: AHQUAuYSrZAb9My9Ftb82eVhZNYuxVUte8G6XURE6NEUxG0kjN7xt4JI LiRmdgpB7DOVktDF4kupXeJgycKFo3NDHruE39CvU86I X-Google-Smtp-Source: AHgI3Ib1ZudWg2DMFcCwv+H4dXEgWpTIKcfHwV3O6Vt3HDSGygsWhehG8+fwmkMEADPGSW4ECia4V4hzBeszmdFNpLs= X-Received: by 2002:a9d:64cb:: with SMTP id n11mr3226611otl.314.1550851563915; Fri, 22 Feb 2019 08:06:03 -0800 (PST) MIME-Version: 1.0 References: In-Reply-To: Date: Fri, 22 Feb 2019 11:05:28 -0500 Message-ID: Subject: Re: [AE] Dynamic Link Best Practice To: After Effects Mail List Content-Type: multipart/alternative; boundary="000000000000910e3505827dc4ff" --000000000000910e3505827dc4ff Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Ha. Don't confuse essential graphics (which I don't use, really) with Master Properties. Since I use a lot of node-based software these days, master properties are almost like a node workflow in AE, to make different versions of a base pre-comp. It is incredibly, incredibly useful, especially in VFX comping CG renders (for when I have to do that in AE and not Fusion or Nuke). >Gains in hardware have been negligible too since a while. That... is not really an accurate statement, but not worth getting into either. ha! -TG On Fri, Feb 22, 2019 at 10:59 AM Jim Curtis wrote= : > I also use DL the way you describe here for my render-intensive Ae Comps, > and for those I use RenderGarden, which renders about 4-6x faster than Ae > alone, in my experience. > > But, for the most part for name supers and simple (fast rendering) GFX in > Pr, I=E2=80=99ve come to depend on DL, which has gotten less stable with = CC19, in > my experience. So much so that I=E2=80=99m sticking with CC18 for large = projects, > and clients who give me lots of projects, and CC19 for one-offs from > =E2=80=9Cseldom=E2=80=9D clients. A Pr Project downgrader I found on the= web has become > invaluable, after I run into road blocks in Pr CC 19. > > If I=E2=80=99m going to need a lot of Mocha, I=E2=80=99ll do those in Ae = CC19, and render > out to import into Pr CC18. > > Teddy, you=E2=80=99re the first =E2=80=9Cadvanced user=E2=80=9D I=E2=80= =99ve noticed who uses Essential > Graphics. I inherited a project from a beginner, all of whose graphics > were VideoHive templates. The Text Tool in Pr will continue to suck as > long as they keep that ridiculous method of kerning that takes forever. = I > don=E2=80=99t know why Adobe can=E2=80=99t make their Type tools consiste= nt between all > their apps. > > > > > > On Feb 22, 2019, at 9:19 AM, Teddy Gage wrote= : > > > > Adam, clearly I will not get you to change your ways, but as you said, > paying $50 / month for 5 year old software is nuts. Nothing says you have > to abandon 2014, but I literally could not imagine working in it > completely, with all the advancements and improvements and bug fixes sinc= e > then. I can't even list them there are so many. I know it's trendy to hat= e > on AE development since 2014 but many many features that have come down t= he > pipe have increased my productivity 10x. GPU accelerated effects and mast= er > properties alone are indispensable to my workflow now. Versioning lower > thirds now takes minutes vs. hours. DL is much more stable than it used t= o > be, and much faster. But I guess if you're also on 5+ year old hardware, > maybe you may not notice much difference. > > > > Anyway - > > > > I still don't use DL quite as intended - I use it to create the initial > comp to the appropriate length in AE, and bring in assets. Then I disable > the DL in premiere, render out from AE and bring the clip back into > Premiere. Rendering through Premiere with the AE engine is incredibly slo= w, > even with the "hack" of closing AE. If the clip is pre-rendered you're > gonna save a ton of time. And native rendering in AE is much faster than > through any external app (AME or pp). > > > > > +---End of message---+ > To unsubscribe send any message to > --=20 _____________________________ Teddy Gage President Shotgun Inc. 360 VR | MOGRAPH | VFX SHOTGUNPOST.COM BKLYN NY 11215 --000000000000910e3505827dc4ff Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable
Ha. Don't confuse essential graphics (which I don'= t use, really) with Master Properties. Since I use a lot of node-based soft= ware these days, master properties are almost like a node workflow in AE, t= o make different versions of a base pre-comp. It is incredibly, incredibly = useful, especially in VFX comping CG renders (for when I have to do that in= AE and not Fusion or Nuke).

>Gains in hardware have = been negligible too since a while.

That... is not = really an accurate statement, but not worth getting into either. ha!
<= div>-TG


On Fri, Feb 22, 2019 at 10:59 AM Jim Curtis &= lt;AE-List@media-motion.tv&g= t; wrote:
I also= use DL the way you describe here for my render-intensive Ae Comps, and for= those I use RenderGarden, which renders about 4-6x faster than Ae alone, i= n my experience.

But, for the most part for name supers and simple (fast rendering) GFX in P= r, I=E2=80=99ve come to depend on DL, which has gotten less stable with CC1= 9, in my experience.=C2=A0 So much so that I=E2=80=99m sticking with CC18 f= or large projects, and clients who give me lots of projects, and CC19 for o= ne-offs from =E2=80=9Cseldom=E2=80=9D clients.=C2=A0 A Pr Project downgrade= r I found on the web has become invaluable, after I run into road blocks in= Pr CC 19.

If I=E2=80=99m going to need a lot of Mocha, I=E2=80=99ll do those in Ae CC= 19, and render out to import into Pr CC18.

Teddy, you=E2=80=99re the first =E2=80=9Cadvanced user=E2=80=9D I=E2=80=99v= e noticed who uses Essential Graphics.=C2=A0 I inherited a project from a b= eginner, all of whose graphics were VideoHive templates.=C2=A0 The Text Too= l in Pr will continue to suck as long as they keep that ridiculous method o= f kerning that takes forever.=C2=A0 I don=E2=80=99t know why Adobe can=E2= =80=99t make their Type tools consistent between all their apps.




> On Feb 22, 2019, at 9:19 AM, Teddy Gage <AE-List@media-motion.tv> wrote: >
> Adam, clearly I will not get you to change your ways, but as you said,= paying $50 / month for 5 year old software is nuts. Nothing says you have = to abandon 2014, but I literally could not imagine working in it completely= , with all the advancements and improvements and bug fixes since then. I ca= n't even list them there are so many. I know it's trendy to hate on= AE development since 2014 but many many features that have come down the p= ipe have increased my productivity 10x. GPU accelerated effects and master = properties alone are indispensable to my workflow now. Versioning lower thi= rds now takes minutes vs. hours. DL is much more stable than it used to be,= and much faster. But I guess if you're also on 5+ year old hardware, m= aybe you may not notice much difference.
>
> Anyway -
>
> I still don't use DL quite as intended - I use it to create the in= itial comp to the appropriate length in AE, and bring in assets. Then I dis= able the DL in premiere, render out from AE and bring the clip back into Pr= emiere. Rendering through Premiere with the AE engine is incredibly slow, e= ven with the "hack" of closing AE. If the clip is pre-rendered yo= u're gonna save a ton of time. And native rendering in AE is much faste= r than through any external app (AME or pp).
>


+---End of message---+
To unsubscribe send any message to <ae-list-off@media-motion.tv>


--
___________________________= __
Teddy Gage
President
Shotg= un Inc.
360 VR | MOGRAPH | VFX
<= /div>
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