Mailing List AE-List@media-motion.tv — Message #65709
From: Brian Higgins <AE-List@media-motion.tv>
Subject: Re: [AE] working in stereoscopic 360
Date: Mon, 4 Nov 2019 17:50:30 -0600
To: After Effects Mail List <AE-List@media-motion.tv>
To elaborate further, we did some 360 tests and looked into doing stereo 360 work a few years back. All the projects that had VFX and moving cameras had 7 figure budgets and were done by large-ish vfx houses. It's massively more complicated than stereo or single camera. The Cara VR tools were a must have at the time, although I think the Foundry have integrated many of them into the latest release of Nuke in the name of adding low hanging fruit to an upgrade.

-b

On Mon, Nov 4, 2019 at 5:21 PM David Torno <AE-List@media-motion.tv> wrote:
I agree with Chris. AE + 360 + Stereoscopic = duck and cover.

360, Stereoscopic I treated just like Maya. I opened it, looked around and said f... this, I’m out. Never to look back. :)

The 360 part alone is a nightmare to wrangle in AE. Doubling the nightmare with Stereoscopic is inviting the universe over to knock the crap out you. Lol.

In all seriousness though, AE is not going to hang in there very well stability wise is you are planning on tracking, comping, and doing everyday VFX. Render times alone on standard 360 footage is insane, and that’s before you do any work on it.

If your only option is AE then as far as I know Mettle is going to be your option for handling 360 conversions so you can even do VFX work. For Stereoscopic you’ll likely have to manually manage the Left and Right top level comps. The syncing alone between them will be it’s own issue. You may get interpolation issues if you do any retiming of any kind as that stuff doesn’t like to carry through all precomps up to the top comp cleanly sometimes.

Both Stereoscopic and 360 still seem to be a wild west adventure as nobody really has locked down a solid AE pipeline in my opinion. You might have to pave the way a bit.


David Torno
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On Nov 4, 2019, at 2:18 PM, Chris Zwar <AE-List@media-motion.tv> wrote:

I was working on my first 360 video last year - mono - and it wasn’t exactly fun.  I was thinking about how it would work in stereo, and although I might be wrong it looked like you’d be juggling 12 precomps in After Effects.  If that’s right then really, my first reaction is just “run away!"

On 5 Nov 2019, at 2:16 am, mike cardeiro <AE-List@media-motion.tv> wrote:

I have been playing with 360 stereo video for work.  I am trying to get a workflow going for compositing | tracking | stabilizing in AE

 

Almost everything I come across in my searches is for monoscopic 360.  Does anybody know of any resources to learn how to work with stereoscopic 360 footage in AE?




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brian higgins | creative director

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