Mailing List AE-List@media-motion.tv — Message #65776
From: Jim Tierney <AE-List@media-motion.tv>
Subject: RE: [AE] We can order a new MacPro tomorrow.
Date: Tue, 10 Dec 2019 00:56:45 -0800
To: 'After Effects Mail List' <AE-List@media-motion.tv>

>>(if anyone can convince Nvidia to change their mind on discontinuing development on the Mac I have money to spend)

 

Nvidia would develop on Mac if Apple didn’t block their software. Part of the Apple Tax… Apple decides what you get to use. Usually not a big deal, but really sucks in this case.

 

 

Cheers,

Jim

-------------------

Jim Tierney

President

Digital Anarchy

Transcriptive.com

 

 

 

From: After Effects Mail List [mailto:AE-List@media-motion.tv]
Sent: Monday, December 9, 2019 11:31 PM
To: After Effects Mail List
Subject: Re: [AE] We can order a new MacPro tomorrow.

 

My opinion is that there is no “best’ computer (or platform) for everyone in this industry - use cases and users vary quite a bit.

As far as the new Mac Pro goes, I’m withholding judgment until I see how Redshift, Octane and Unity work in their Metal incarnations on the new machines. It has 4 double-wide full-length PCI slots so in theory 4 off the shelf GPUs will fit (if anyone can convince Nvidia to change their mind on discontinuing development on the Mac I have money to spend)…These apps/renderers are what drove me to build two high-end PC’s in the past 2-3 years. I only use the PC’s for 3D because Windows doesn’t do what I want or need it to and I find it inferior in general for doing motion graphics projects.

 

The reason for that are the following workflow issues using Windows (and I’d love to hear solutions for these if people have them):

• Quick Look replacement that can view all of the common production graphics files the Mac can in the finder/explorer window (including EXR’s). I’ve tried all the apps I can find and wasted a lot of man-hours looking for anything even close. It doesn’t exist as far as I can tell. I can search, preview, open and playback source files far quicker on the Mac than I can on Windows and I do that constantly. (I’ve tried SEER which kind of works except it’s slow and doesn’t support EXR’s - so it actually doesn’t work…)

 

• ProRes - I can count on one hand the projects I’ve delivered in the past 5 years that didn’t require ProRes for at least one of the deliverables. (This is overwhelmingly my clients decision for final deliverables including two of the top PC manufacturers). IMHO it’s the best video codec available for final delivery, archiving, playback, etc...(Broadcast/Commercial/Corporate). I know there are ways of viewing and creating ProRes files on the PC but most of them have had issues and trying to quickly QC a final deliverable isn’t nearly as easy as on a Mac.

 

• QuickTime - I can’t believe I’m calling out QuickTime X as a pro for Mac because other than performance in playing back H264’s it’s a real step backwards from QuickTime 7 but I don’t know of any lightweight, quick to open video player for the PC that allows easy previewing of video files that can step through a video frame by frame (and playback ProRes files). On Windows I’m currently using Assimilate SCRATCH Play Premium for video files and EXR’s but it looks like they’ve discontinued it and it’s really more than I want or need to just preview files anyway.

 

• One company to deal with: If I have an issue with a Mac, I call Apple; they deal with it - no finger pointing, no what drivers are you using? etc. nightmare. I had a power supply go out in a Mac Pro that was 3-4 years outside of warranty in 2008-2010. My guess is they didn’t have the power supply in stock any longer so they offered to give me a brand new base level Mac Pro in exchange; I asked if I could pay the difference and get a high end one and they happily obliged. I’ll subtract about 4K off of any perceived Apple tax right there. With the machines I build, it’s totally up to me to figure out any issues which sucks and takes me away from what I get paid pretty well to do. (I’ve owned Dells and it doesn’t get much easier in that case - there’s still the Hardware/Software/Driver dance you may have to deal with). I don’t particularly enjoy building or fixing PC’s - I have other hobbies… 

There’s more that I could point out but these are the ones I constantly bump up against using Windows PC's.


I like Gary’s analogy of European VS domestic or Japanese cars and feel that it’s quite relevant (even though I currently drive a Ford truck)...


Lastly, in this thread I see a few comments about the Mac Pro “trash-can” being unreliable but mine has not had a single issue; I ordered it the first day they were available and it’s been running nearly 24/7 since early 2014 (often running C4D renders with 24 threads pegged for days at a time)…

 

 

Dennis Wilkins

 

 

 



On Dec 9, 2019, at 6:23 PM, Stephen van Vuuren <AE-List@media-motion.tv> wrote:

 

> Apple computers may have a higher initial cost than a “white box” machine, but especially if they were top spec to begin with, their resale value usually makes up and more for the cost differential

 

I don’t think this math holds up based on my experience with selling used Macs and high end used DIY built boxes used for ISR. Mac asking prices for used are higher but actual sold prices are not that high. And I routinely get 7+ years out of DIY PC boxes which is exactly what I got out of my Mac Mini. These components inside are not wildly different here in MTF and Apple thermals are more problematic on more recent machines.


Yes, a crappy PC box or notebook that was crappy to begin with is going to be worth zilch in 3 years. But I sold 2012 and 2013 render boxes that cost around $2K to build for about $600 to $700. I got a $450 for my late 2012 Mac Mini that was $900 (with keyboard and mouse) + 16GB of RAM and $1TB SSD (2013 prices on those parts), just shy of $1500.  

 

My 2018 MacBook Pro seems to be holding about same depreciation as Dell XPS machines so I don’t see the numbers to justify it from a TCO.

 

Best,

 

stephen van vuuren

336.202.4777

 

 

A film is – or should be – more like music than like fiction. It should be a progression of moods and feelings. The theme, what’s behind the emotion, the meaning, all that comes later.

–Stanley Kubrick

 

From: After Effects Mail List <AE-List@media-motion.tv> 
Sent: Monday, December 9, 2019 7:52 PM
To: After Effects Mail List <AE-List@media-motion.tv>
Subject: Re: [AE] We can order a new MacPro tomorrow.

 

The important thing to consider, cost-wise, is the TCO - Total Cost of Ownership. Apple computers may have a higher initial cost than a “white box” machine, but especially if they were top spec to begin with, their resale value usually makes up and more for the cost differential. For example, I expect to get 60% of retail for a 2yo machine still under AppleCare. But even if I keep it - I’m in the process of retiring a 2012 MBP that’s still quite usable, mainly because the projects I’m doing now require the 64GB of RAM and top GPU in my new 16” MBP. That’s a 7yo machine, still turning out shots. I don’t think it owes me anything.

 

I’m looking on eBay at prices for used Dell and HP laptops. Pretty sad, though I guess one could make the point that one gets to keep the price difference right away rather than getting it back on resale.

 

 

 

Tim Sassoon

SFD

Venice, CA

 

 




On Dec 9, 2019, at 4:38 PM, Gary Reisman <AE-List@media-motion.tv> wrote:

 

Some people to have no problems buying new $40k+ European cars that drop $10k in value in a few years,  just to drive to and from work most of the time a few hours out of the week,  when they could easily spend half on a decent domestic or Japanese import - some of which perform nearly the same.

 

 
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