From: "Greg Balint" Received: from mail-wm1-f44.google.com ([209.85.128.44] verified) by media-motion.tv (CommuniGate Pro SMTP 6.1.0) with ESMTPS id 7481966 for AE-List@media-motion.tv; Sat, 21 Dec 2019 19:45:10 +0100 Received: by mail-wm1-f44.google.com with SMTP id t14so12366724wmi.5 for ; Sat, 21 Dec 2019 10:45:10 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20161025; h=mime-version:references:in-reply-to:from:date:message-id:subject:to; bh=k0XfU5fYuHW5sTWk8nJg72SAJI2BADWJOaMBwcvTWTs=; b=HcWC+VljmhZxgVApir14mtYJtRTG75EbJW7TAWg5S1+1nIims+I3rGqi0kg+u+V3ql tBvS2HHPZxboPmb5CSDdB/32+mCQnlTavSqjS32tbVDlAt4G+hxLIODuIe6ggXVPznyn 4fOr1cvKUgRR3FvEGRzDQussxmH4mLSJOpz/ABXCOQt3a+k2JszLeBRCYYH1SetoONY6 W3GzZezFKTCLjAKCJtTRxZl2b9duzm/O1MVfsWxdzyRGMycj51XVSnknwgZWJMtCoft2 o036O3SSnJhH9hsf5FLCaj6ZVOwNHaM8R99pMfgE4zNN6SVq2sTD/37D4GhX51UewSmI lUuw== X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:mime-version:references:in-reply-to:from:date :message-id:subject:to; bh=k0XfU5fYuHW5sTWk8nJg72SAJI2BADWJOaMBwcvTWTs=; b=o51AswvnS/W19qhBSiulz9xvhEq3LHX9DjSz7H/QH9KljWJ3yP54a0r2bN9c9kZtbL A753IIGhoeNm4K0F4KqoeAPBDZJF9K/5ZqxLpfXlqJUyXH14H1Oa6ezodHcaAeUUfOjJ bedHXlYbty3fmiZ4Js0uh/AC2KmE0vWuTCBeBQKGrolmNvkw8gV+taf9o+ym5W3Ssf62 nKOjKWkFotbkNQl+qq+hJVSeWuy3yA96IVbbquoOgUwyz3898Bqp+PMnVOrWGLv/FmJk A3kQZrssB5fvkgn0HCB85buaQEPBA1GLyW/CzjGgwpvIbZFf2AKSbthtkCFHDCjdB+Nk Ic7g== X-Gm-Message-State: APjAAAU8iHN7dkvdMTC7CyBzKjoOJQ1PUTNUyphjlSomIws89bppzniq +AKQCcQ8SoK8NVpdrOsIwKnTc3ZSE/ccJwEocZQMNQ== X-Google-Smtp-Source: APXvYqxKKCqLWb8k8Mr9RkhVh+fzXePnIJ8oBjM0S1GDysSBE3eYmSLQmRqOfF+yb+w3T+m7JEq/YUT4AA3OPESBVvI= X-Received: by 2002:a7b:cd11:: with SMTP id f17mr23613869wmj.48.1576953909931; Sat, 21 Dec 2019 10:45:09 -0800 (PST) MIME-Version: 1.0 References: In-Reply-To: Date: Sat, 21 Dec 2019 13:44:58 -0500 Message-ID: Subject: Re: [AE] Stupid question about baked in framerates on footage To: After Effects Mail List Content-Type: multipart/alternative; boundary="000000000000a0f55e059a3b3162" --000000000000a0f55e059a3b3162 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Thanks Rick. Yeah I'm pretty sure my problem is in the recording. My last ditch effort is going to be to just frame by frame it and then make it forced 23.976fps or 24 or something and see if that at least gives me something. ///Greg Balint //Art Director / Motion Graphics Designer /321.514.4839 delRAZOR.com/ On Sat, Dec 21, 2019, 1:18 PM Rick Gerard wrote: > First, keyframes in After Effects are based on time not frames. You can > change a comp frame rate from 15 to 60 and a 3 second animation will stil= l > take 3 seconds and there will be not skipped or duplicated frames in any = of > the animation. The only way you can end up with duplicate, blended or > skipped frames in an animation of any kind is to open up the composition > settings and set the comp to maintain frame rate when nested or rendering > and then nest the comp in a comp with a different frame rate. > > The same goes for time remapping. Animate a text layer going from left to > right in 1 seconds, pre-compose, timeremap and change the move to 10 > seconds and NO frames will be duplicated, you will get smooth movement. > > Now let=E2=80=99s address your problem video. Changing the interpretation= of the > frame rate of the video changes the timing. If timing is critical the fra= me > rate of the video must exactly match the frame rate used to snoot the > video. > > If you have a recording from a monitor or video feed that is at 30, but > the original footage is at 23.976 then you end up with funky frames in th= e > copy. If you are lucky enough to have timecode burned in then you can che= ck > the timing and make sure that 30 seconds is really 30 seconds, but there = is > nothing you can do about funky playback. You=E2=80=99ll have to do your w= ork using > the video as a time reference and just not worry about the reference vide= o. > > This may make your work difficult to look at with a very critical eye, bu= t > if you are just creating graphics and you do not have the original video = to > work with, you just have to rely on the timing and send the client a comp > or a render that matches their project specifications. > > I hope that makes sense. If their video is the right length, the stutters > and jerks during playback are not important unless that is the only sourc= e > of the video that you have. > > The only way I know of to verify that there are funky frames in the video > is to step through it one frame at a time. Force the video to run at a > specific frame rate by setting the interpretation and step through one > frame at a time using the footage panel. If you get duplicate frames or > blended frames then the problem is in the recording and you must get your > hands on the original video. > > I hope this helps. > > On Dec 21, 2019, at 7:17 AM, Greg Balint wrote: > > I did try that actually. It is nded up being all over the place, as the > pattern was like a 12234445677 etc. No rhyme or reason other than both > single extra frames and double extra frames dispersed throughout. Might > have been something that was 23.976 then upped to 29.97, then up again to > 30? > > I fear I may end up having to remake portions of the graphics. Gonna be > sloppy and not ideal I think. > > > ///Greg Balint > //Art Director / Motion Graphics Designer > /321.514.4839 > delRAZOR.com/ > > On Sat, Dec 21, 2019, 9:55 AM Jim Curtis wrote: > >> Have you tried stepping through the footage frame by frame in a section >> with motion? This can reveal footage that was converted from 23.976 to >> 29.97p, for example, by noting that the cadence is 12344, 12344... - eve= ry >> fourth frame repeated for one frame. That can give it a jerky look. >> >> I=E2=80=99ve encountered this several times. I put it in an NLE, and ma= nually >> remove every fourth frame. The result is a shorter clip, but at least i= t >> smooths out the motion. >> >> Obviously, this would present problems with audio. But, you could take >> address that with some time-remapping. >> >> >> >> > On Dec 21, 2019, at 8:40 AM, Greg Balint >> wrote: >> > >> > Hey everyone, >> > >> > I have a video asset that a client provided me from a previous vendor >> they had working on their videos. >> > >> > The only version they have is a 30fps clip of graphics and video that >> is actually running at some lesser fps than 30. It stutters and jerks >> during 30fps playback. I can't say it's 24fps or 23.976fps, but it's >> definitely irregular when the frame pauses and doubles happen in the 30f= ps >> asset. >> > >> > I've tried the interpret footage dialogue and tried all the different >> drop downs for the fps stuff but nothing seems to make this smooth. >> > >> > I know this seems like an amateurish question, but I can't figure out >> what to do here. Any guidance would be appreciated. >> > >> > Thanks! >> > >> > >> > ///Greg Balint >> > //Art Director / Motion Graphics Designer >> > /321.514.4839 >> > delRAZOR.com/ >> >> >> +---End of message---+ >> To unsubscribe send any message to >> > > --000000000000a0f55e059a3b3162 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable
Thanks Rick.=C2=A0

Yeah I'm pretty sure my problem is in the recording. My last dit= ch effort is going to be to just frame by frame it and then make it forced = 23.976fps or 24 or something and see if that at least gives me something.= =C2=A0


///G= reg Balint
//Art Director / Motion Graphics Designer
/321.514.4839delRAZOR.com/

On Sat, Dec 21, 2019, 1:18 PM Rick Gerard <AE-List@media-motion.tv> wro= te:
First, keyframes in After Effects are bas= ed on time not frames. You can change a comp frame rate from 15 to 60 and a= 3 second animation will still take 3 seconds and there will be not skipped= or duplicated frames in any of the animation. The only way you can end up = with duplicate, blended or skipped frames in an animation of any kind is to= open up the composition settings and set the comp to maintain frame rate w= hen nested or rendering and then nest the comp in a comp with a different f= rame rate.

The same goes for time remapping. Animate a t= ext layer going from left to right in 1 seconds, pre-compose, timeremap and= change the move to 10 seconds and NO frames will be duplicated, you will g= et smooth movement.

Now let=E2=80=99s address your= problem video. Changing the interpretation of the frame rate of the video = changes the timing. If timing is critical the frame rate of the video must = exactly match the frame rate used to snoot the video.=C2=A0

<= /div>
If you have a recording from a monitor or video feed that is at 3= 0, but the original footage is at 23.976 then you end up with funky frames = in the copy. If you are lucky enough to have timecode burned in then you ca= n check the timing and make sure that 30 seconds is really 30 seconds, but = there is nothing you can do about funky playback. You=E2=80=99ll have to do= your work using the video as a time reference and just not worry about the= reference video.

This may make your work difficul= t to look at with a very critical eye, but if you are just creating graphic= s and you do not have the original video to work with, you just have to rel= y on the timing and send the client a comp or a render that matches their p= roject specifications.

I hope that makes sense. If= their video is the right length, the stutters and jerks during playback ar= e not important unless that is the only source of the video that you have.<= /div>

The only way I know of to verify that there are fu= nky frames in the video is to step through it one frame at a time. Force th= e video to run at a specific frame rate by setting the interpretation and s= tep through one frame at a time using the footage panel. If you get duplica= te frames or blended frames then the problem is in the recording and you mu= st get your hands on the original video.

I hope th= is helps.=C2=A0

On Dec 21, = 2019, at 7:17 AM, Greg Balint <AE-List@media-motion.tv> wrot= e:

I did try that actually. It is nded= up being all over the place, as the pattern was like a 12234445677 etc.=C2= =A0 No rhyme=C2=A0or reason other than both single extra frames and double = extra frames dispersed throughout. Might have been something that was 23.97= 6 then upped to 29.97, then up again to 30?=C2=A0=C2=A0

I fear I may end up having to remake portio= ns of the graphics. Gonna be sloppy and not ideal I think.=C2=A0


///Greg Balint
//A= rt Director / Motion Graphics Designer
/321.514.4839
delRAZOR.com/

On Sat, Dec 21, 2019, 9:55 AM Jim Curtis <AE-List@media-mo= tion.tv> wrote:
Have you tri= ed stepping through the footage frame by frame in a section with motion?=C2= =A0 This can reveal footage that was converted from 23.976 to 29.97p, for e= xample, by noting that the cadence is 12344, 12344... - every fourth frame = repeated for one frame.=C2=A0 That can give it a jerky look.

I=E2=80=99ve encountered this several times.=C2=A0 I put it in an NLE, and = manually remove every fourth frame.=C2=A0 The result is a shorter clip, but= at least it smooths out the motion.

Obviously, this would present problems with audio.=C2=A0 But, you could tak= e address that with some time-remapping.



> On Dec 21, 2019, at 8:40 AM, Greg Balint <AE-List@m= edia-motion.tv> wrote:
>
> Hey everyone,
>
> I have a video asset that a client provided me from a previous vendor = they had working on their videos.
>
> The only version they have is a 30fps clip of graphics and video that = is actually running at some lesser fps than 30. It stutters and jerks durin= g 30fps playback. I can't say it's 24fps or 23.976fps, but it's= definitely irregular when the frame pauses and doubles happen in the 30fps= asset.
>
> I've tried the interpret footage dialogue and tried all the differ= ent drop downs for the fps stuff but nothing seems to make this smooth. >
> I know this seems like an amateurish question, but I can't figure = out what to do here. Any guidance would be appreciated.
>
> Thanks!
>
>
> ///Greg Balint
> //Art Director / Motion Graphics Designer
> /321.514.4839
> = delRAZOR.com/


+---End of message---+
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