Thx Mike, Having a stencil from them for my RGB doesn’t solve my Alpha channel problem.Â
Let me explain it in another way:
I am creating different mattes with semi transparent areas in the overlapping and that causes a problem because the create multiplication of the alpha information
The ideal way to fix this is if the mask could be perfectly adjacent to one another the same way a mask on “add” and its duplicate on “subtract” work. Only that I have more than 2 masks.
Could you add a further copy of the original footage on top of all your keyed layers and enable ' preserve underlying transparency' ?
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