Mailing List AE-List@media-motion.tv — Message #65884
From: Robert Kjettrup <AE-List@media-motion.tv>
Subject: Re: [AE] Keying with multiple masks and zero overlapping
Date: Fri, 10 Jan 2020 01:05:59 +0100
To: After Effects Mail List <AE-List@media-motion.tv>
oh... yes. An idea to get an Max combined matte as Brian mention, is to fill all your layers RGB with white and the transparent with black (Solid Composite set to black), use the Lighten blend mode (works like an Max operator) on all these layers to get your new combined B/W matte. Add an adjustment layer over all these layers with an Unmult effect (get the Mekajiki version), then lastly add your original layer on top over all these set to Preserve Underlying Transparency.


Den fre. 10. jan. 2020 kl. 00.11 skrev Ross Shain <AE-List@media-motion.tv>:
If you happen to have Primatte Studio (in Continuum) - this is a great keyer that can handle transparencies and includes the Mocha masking internally - so you could mix and masks layers with varying opacity in the one layer. 

When I read this thread, I was reminded of my earlier days in node-based compositing, where it is very useful to pipe your mattes into math comps to combine and keep separate from your fill, then bring it all back together. Node-based systems like NUKE or Fusion really are great for this type of compositing. I am sure you could emulate this with AE and channel your masks/mattes separately in their own pre-comps and than combine it all together. 

On Thu, 9 Jan 2020 at 15:41, Robert Kjettrup <AE-List@media-motion.tv> wrote:
If the mask work is not too complicated to quickly do again in mocha, then you could do all the masks with linked masks there, and via the Mocha plugin get the animated mask paths to copy to the masks on the original layers?

but 2 antialiased edges right next to eachother will still not get you a 100% tight edge, 50% alpha + 50% alpha does not equal 100% alpha. But then you maybe could use the Add Alpha blendmodes to get better merge of the masks.
This is a case where it actually would be useful to have the option to render masks an un-anti-aliased (guess that is called aliased :-P) to get 100% pixel perfect merge of mask alphas.

I dont know if it can be used for your case, but maybe a bit of rethinking of the setup and you could do the keying on 1 layer but using the masks as Effect Masks instead? 

Robert


Den tor. 9. jan. 2020 kl. 10.28 skrev Roei Tzoref <AE-List@media-motion.tv>:
Thx Mike, Having a stencil from them for my RGB doesn’t solve my Alpha channel problem. 

Let me explain it in another way:

I am creating different mattes with semi transparent areas in the overlapping and that causes a problem because the create multiplication of the alpha information

The ideal way to fix this is if the mask could be perfectly adjacent to one another the same way a mask on “add” and its duplicate on “subtract” work. Only that I have more than 2 masks.

On Thu, 9 Jan 2020 at 9:41 Mike Abbott <AE-List@media-motion.tv> wrote:

Could you add a further copy of the original footage on top of all your keyed layers and enable ' preserve underlying transparency' ?



--

Ross Shain
Chief Product Officer / Business Development
Boris FX | borisfx.com
mobile: +1.646.298.6458








 
Subscribe (FEED) Subscribe (DIGEST) Subscribe (INDEX) Unsubscribe Mail to ListMaster