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I will submit that Character Animator has a physics system that
could handle bumping and bouncing.
On 1/20/2020 1:45 PM, D wrote:
…and a good answer, thanks!!
On Monday, 20 January 2020, Nathan Shipley <AE-List@media-motion.tv>
wrote:
> At that point you’d probably want to just use something like
the Newton plugin which is built for this kinda stuff. It would
be a bad use of expressions, get complicated, and probably bog
down pretty quickly since expressions don’t have a “memory” as Dan
Ebberts puts it. That is to say, they only know what is going on
in the current frame and you have to build in kinda slow
workarounds to deal with this; there are no persistent variables,
which you’d want to build a physics system.Â
>
> Good question though!
> On Mon, Jan 20, 2020 at 8:22 AM D <AE-List@media-motion.tv>
wrote:
>
> …I should say 'make the grey blocks collide with each other’
as opposed to repel each other.
>
> On Monday, 20 January 2020, D <dow.hanson@gmail.com>
wrote:
>> Excellent Nathan.
>>
>> Is it possible with expressions to make the grey blocks
repel each other too? (i’m not asking you to do it, I’m just
interested whether it’s possible with expressions).
>>
>> Thanks.
>>
>> On Thursday, 16 January 2020, Cary Spenser <AE-List@media-motion.tv>
wrote:
>>> Nathan -
>>> Really helpful to rocket my understanding of
scripting.Â
>>> Thanks!
>>> Cary
>>> On Wed, Jan 15, 2020 at 1:15 PM Nathan Shipley <AE-List@media-motion.tv>
wrote:
>>>
>>> Henry,
>>> Here's something really basic I just whipped up that
simply moves layers away from a null. It just pushes objects away
from where the null is when they're closer than the "Distance
Threshold" control. You can increase the amount that they move
with "Move Away Multiplier."
>>> Just paste the position expression from one of the
solids to your own layers and it should work or at least be a
starting point to tinker further. Expression pasted below as
well:
>>> Here's a quick screencapture showing what it does:
>>>
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