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Hahahaha, If that doesn't work you can give a displacement map
precomp a try as well. Might have some better results :).
   - Robert H
On 2/4/2020 4:59 PM, Mr. Eric D. Kirk
wrote:
Well Robert,
The only reason for not using that is not THINKING of it.
:)Â I'll check that out too.
Eric
Is there any reason why you aren't using the bulge
plugin, placing the center a tad under the mustache,
cranking up the power with some taper on it and keyframing
the center to move from left to right?
   - Robert H
On 2/4/2020 4:42 PM, Mr. Eric D. Kirk wrote:
Thanks Rachel,
To better understand on the "not enough transform
points", can you elaborate? Since that used Mesh
Warp, are you suggest adding more rows and columns?Â
(2 and 8 now).
Eric
Hi Eric - I’m just catching up here
but my opinion is you don’t have enough
transform points (pos x, y and rotation) to make
this look realistic and timing is off - should
be faster.
You don’t need fancy plugins for
this.
Compositing might also need some
thought.
Keep at it - Rachel

For those still tracking this, here is
a very crude snippet of what I'm doing. I
just wanted to see if I could do the
effect note in Doritos Commercial with Sam
Elliott.
As you can see, the smoothness is
horrid. I've tried every suggestion so
far here and it is still very jumpy.
I don’t have that effect. It looks
like it could be useful for warping your
mustache. There are a few tutorials on
aescripts on how to work it.
Thanks Curtis. I actually
have that. Would that do it?
Never have used it yet.Â
Something like this?
That's
exactly what I
began with.Â
:) but then it
wasnt smooth
so might have
to try that
again.
I
wish there was
a way to use a
mask as a path
except path
but keep the
object static
and just morph
with a curved
mask.
Puppet
Tool?
> On Feb 3,
2020, at 7:15
PM, Mr. Eric
D. Kirk <AE-List@media-motion.tv> wrote:
>
> Also, i
suppose while
I'm asking,
any thoughts
on best way TO
animate? I'm
using mesh
warp to
animate the
mustache right
now.
\\.
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